Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Chris just said why I hate wizard/fighter dynamic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jaeger" data-source="post: 8542795" data-attributes="member: 27996"><p>I Made no such claim.</p><p></p><p>I said that there is <em>nothing</em> <em>inherently special</em> about D&D's system that makes it the Market Leader in most of RPG land.</p><p></p><p>Because being <em>Good Enough</em> is all that is needed when you are the First Mover, and you service your customers.</p><p></p><p>Evidence of this claim was given when I cited how games with completely different systems became ascendant over D&D in their home countries.</p><p></p><p></p><p></p><p></p><p>Which I did.</p><p></p><p>I said: "It's all about <em>First, Good Enough,</em> and <em>Servicing</em> your customer base."</p><p></p><p>Notice that there are <em>three</em> separate, and distinct things in that statement:</p><p></p><p><strong>1- The Game must be <em>First</em>: </strong>First mover advantage in RPG land is HUGE! Because it establishes the social network effect that RPG's rely on to establish, maintain, and grow their player base. Tabletop RPGs rely on The Network Effect for their value. That is why many tabletop RPGs have a hard time justifying their existence to users of the dominant network.</p><p></p><p>D&D has the dominant network in English speaking countries. And with 2 slight bobbles has continues to maintain it. In a few other countries it had abdicated its First Mover status by failing to properly service its customer base. Which those few cases allowed other RPGs to supersede D&D's First Mover status and establish the dominant network effect in those countries.</p><p></p><p><strong>2- The Game must be <em>Good Enough</em>:</strong> This is where system comes in. The Game must be good enough <em>as a game</em> that there is no compelling reason for the players to give up the games established network effect to switch to a competitors product.</p><p></p><p>i.e. Its system must not suck to the point that a competitor is a clearly better alternative.</p><p></p><p>This is why games like Sword World in Japan, and the Dark Eye in Germany were able to stay ahead of D&D after they subsumed its first mover status. Their game systems were Good Enough that there was no compelling reason for their players to give up the games established network effect to play the latest translation of D&D.</p><p></p><p>We have two games that have two mechanically different systems than D&D, that became ascendant over D&D in their home countries for decades. Which <em>proves</em> that there is nothing mechanically special about D&D <em>as a game system</em>, other than it is <em>Good Enough</em> that its players have no clear reason to give it up its dominant network effect and supplant it with a competitors product.</p><p></p><p><strong>3- The Game must be <em>Servicing</em> <em>its customer base</em>: </strong>New content, otherwise known as the Supplement treadmill. For various reasons people like to play "supported" games. Not "dead" game lines. So people like their <em>new</em> adventures, splat books, and setting guides...</p><p></p><p>The failure to consistently provide this support in non-English speaking countries is what allowed in a few cases other home grown RPG's to subsume D&D's <em>First Mover</em> status, because D&D had not yet built up a dominant network effect.</p><p></p><p>The lack of servicing the customer base is also <em>one</em> of the reasons why CoC has now become ascendant in Japan over every other RPG - the level of support is magnitude times better than anything else over there. Both in translations of English material - but also with a very vibrant culture of homegrown supplement creation.</p><p></p><p>CoC's dominance in Japan is further proof that so long as the game system does its job <em>Good Enough</em> for those who play it; it is factors other than the game system mechanics that really determine which RPG is the most popular in any given country.</p><p></p><p></p><p></p><p></p><p>It is a bit more nuanced than that.</p><p></p><p>But the short answer is: <em>Yes. It's because of sunk costs... </em>(the sunk cost being the investment in the market leaders dominant network)</p><p></p><p>Now for the nuance.</p><p></p><p>Much of this is covered in my breakdown above of the reasons why the qualities of: " <em>First, Good Enough,</em> and <em>Servicing</em> it's customer base." Are the driving factors for ascendency in RPG land over any specific implementation of a games rules.</p><p></p><p>Tabletop RPGs is a medium that are utterly dependent upon the Network Effect for product value, and tabletop RPGs are a hobbyist commercial niche whereupon a very small number of actual hobbyists support a four-fold or greater number of players who rarely buy anything but instead play casually as a pastime. Hobbyists, if they are not good salesmen - and most are not - have to go where the biggest pool of players are, which means they play the biggest game, and that slot's been filled in most English speaking countries since 1974: Dungeons & Dragons.</p><p></p><p>As the market leader, with its massive network effect and support system, D&D <em>as a game</em> is <em>Good Enough</em> that most players do not feel a compelling reason <em>to even look</em> at a different fantasy RPG.</p><p></p><p>It takes a unique set of circumstances for Being <em>First + Good Enough</em> + <em>Service </em>to not = <em>No can defend</em>.</p><p></p><p>The market leader has to either stop servicing its customers, or commit own goals of epic proportions that cause its player base to turn away from their product. It is the subject of another thread, but IMHO, 4e is an example of the latter.</p><p></p><p></p><p></p><p></p><p>Making a "better" game system <em>is not enough</em> to effectively challenge the market leader when faced with the fact that First mover status in RPG hobby is HUGE. And Established RPG IP fans are very long-suffering.</p><p></p><p>The market leader has to make a huge mistake that alienates the fanbase, or be incompetent enough, long enough, for you to take a big enough chunk out of their market share, (preferably both at the same time) so that the network effect for your game is built up to the point that it becomes worth the effort of the First Mover RPG's player base to switch to your games player network.</p><p></p><p><em>That is a tall order. </em>Especially considering that in the current RPG market that means releasing a minimum of 4-6 supplements per year. On top of the expectations of having a Character creation app, and your adventures adapted to virtual table tops. And you have to keep at it long enough to be around when the market leader makes a significant mistake.</p><p></p><p>That is really hard when you factor in that RPG's have always been a very niche hobbyist industry. There is just not that much money in it <em>unless you are the market leader</em>. Generally speaking, the economic incentives for a second tier game company to try and go head to head with the top-dog are not that great. This hill has become even steeper to climb now that D&D is under the WotC/Hasbro umbrella and is now backed by serious corporate money...</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8542795, member: 27996"] I Made no such claim. I said that there is [I]nothing[/I] [I]inherently special[/I] about D&D's system that makes it the Market Leader in most of RPG land. Because being [I]Good Enough[/I] is all that is needed when you are the First Mover, and you service your customers. Evidence of this claim was given when I cited how games with completely different systems became ascendant over D&D in their home countries. Which I did. I said: "It's all about [I]First, Good Enough,[/I] and [I]Servicing[/I] your customer base." Notice that there are [I]three[/I] separate, and distinct things in that statement: [B]1- The Game must be [I]First[/I]: [/B]First mover advantage in RPG land is HUGE! Because it establishes the social network effect that RPG's rely on to establish, maintain, and grow their player base. Tabletop RPGs rely on The Network Effect for their value. That is why many tabletop RPGs have a hard time justifying their existence to users of the dominant network. D&D has the dominant network in English speaking countries. And with 2 slight bobbles has continues to maintain it. In a few other countries it had abdicated its First Mover status by failing to properly service its customer base. Which those few cases allowed other RPGs to supersede D&D's First Mover status and establish the dominant network effect in those countries. [B]2- The Game must be [I]Good Enough[/I]:[/B] This is where system comes in. The Game must be good enough [I]as a game[/I] that there is no compelling reason for the players to give up the games established network effect to switch to a competitors product. i.e. Its system must not suck to the point that a competitor is a clearly better alternative. This is why games like Sword World in Japan, and the Dark Eye in Germany were able to stay ahead of D&D after they subsumed its first mover status. Their game systems were Good Enough that there was no compelling reason for their players to give up the games established network effect to play the latest translation of D&D. We have two games that have two mechanically different systems than D&D, that became ascendant over D&D in their home countries for decades. Which [I]proves[/I] that there is nothing mechanically special about D&D [I]as a game system[/I], other than it is [I]Good Enough[/I] that its players have no clear reason to give it up its dominant network effect and supplant it with a competitors product. [B]3- The Game must be [I]Servicing[/I] [I]its customer base[/I]: [/B]New content, otherwise known as the Supplement treadmill. For various reasons people like to play "supported" games. Not "dead" game lines. So people like their [I]new[/I] adventures, splat books, and setting guides... The failure to consistently provide this support in non-English speaking countries is what allowed in a few cases other home grown RPG's to subsume D&D's [I]First Mover[/I] status, because D&D had not yet built up a dominant network effect. The lack of servicing the customer base is also [I]one[/I] of the reasons why CoC has now become ascendant in Japan over every other RPG - the level of support is magnitude times better than anything else over there. Both in translations of English material - but also with a very vibrant culture of homegrown supplement creation. CoC's dominance in Japan is further proof that so long as the game system does its job [I]Good Enough[/I] for those who play it; it is factors other than the game system mechanics that really determine which RPG is the most popular in any given country. It is a bit more nuanced than that. But the short answer is: [I]Yes. It's because of sunk costs... [/I](the sunk cost being the investment in the market leaders dominant network) Now for the nuance. Much of this is covered in my breakdown above of the reasons why the qualities of: " [I]First, Good Enough,[/I] and [I]Servicing[/I] it's customer base." Are the driving factors for ascendency in RPG land over any specific implementation of a games rules. Tabletop RPGs is a medium that are utterly dependent upon the Network Effect for product value, and tabletop RPGs are a hobbyist commercial niche whereupon a very small number of actual hobbyists support a four-fold or greater number of players who rarely buy anything but instead play casually as a pastime. Hobbyists, if they are not good salesmen - and most are not - have to go where the biggest pool of players are, which means they play the biggest game, and that slot's been filled in most English speaking countries since 1974: Dungeons & Dragons. As the market leader, with its massive network effect and support system, D&D [I]as a game[/I] is [I]Good Enough[/I] that most players do not feel a compelling reason [I]to even look[/I] at a different fantasy RPG. It takes a unique set of circumstances for Being [I]First + Good Enough[/I] + [I]Service [/I]to not = [I]No can defend[/I]. The market leader has to either stop servicing its customers, or commit own goals of epic proportions that cause its player base to turn away from their product. It is the subject of another thread, but IMHO, 4e is an example of the latter. Making a "better" game system [I]is not enough[/I] to effectively challenge the market leader when faced with the fact that First mover status in RPG hobby is HUGE. And Established RPG IP fans are very long-suffering. The market leader has to make a huge mistake that alienates the fanbase, or be incompetent enough, long enough, for you to take a big enough chunk out of their market share, (preferably both at the same time) so that the network effect for your game is built up to the point that it becomes worth the effort of the First Mover RPG's player base to switch to your games player network. [I]That is a tall order. [/I]Especially considering that in the current RPG market that means releasing a minimum of 4-6 supplements per year. On top of the expectations of having a Character creation app, and your adventures adapted to virtual table tops. And you have to keep at it long enough to be around when the market leader makes a significant mistake. That is really hard when you factor in that RPG's have always been a very niche hobbyist industry. There is just not that much money in it [I]unless you are the market leader[/I]. Generally speaking, the economic incentives for a second tier game company to try and go head to head with the top-dog are not that great. This hill has become even steeper to climb now that D&D is under the WotC/Hasbro umbrella and is now backed by serious corporate money... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Chris just said why I hate wizard/fighter dynamic
Top