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Chris just said why I hate wizard/fighter dynamic
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<blockquote data-quote="Oofta" data-source="post: 8542970" data-attributes="member: 6801845"><p>When 5E was released, D&D was not the market leader. There are many, many reasons for 5E's sales. Some of it's networking. Some of it's the general backlash against only being connected digitally that's led to a resurgence of RPGs and board games. Some of it's Critical Role and other streams and showing what games are really like*. Except ... Mercer and company were playing Pathfinder before switching to D&D 5E because they liked the system better. So there's a chain of events. Because people enjoy a game, it becomes more popular because of word of mouth. Streaming reaches a lot more people than any individual ever could, but it's similar.</p><p></p><p>Entertainment frequently sees a growth pattern. People enjoy something, so it spreads. But at the start? You have to have a decent product. Similar to movies, depending on name recognition and general appeal people may flock to see it opening weekend but word of mouth can make or break the movie over the course of it's run.</p><p></p><p>It just seems that a lot of people really want to downplay 5E. While no game is perfect, 5E is pretty good at what it sets out to do or it would never be as successful as it is. It continues to grow because people have fun with it and tell others about it. That doesn't happen without a quality product.</p><p></p><p>*<em>In the sense of the flow of the game for one group and that they really seem to just be sitting around having fun. Very few people are a polished in their presentation.</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 8542970, member: 6801845"] When 5E was released, D&D was not the market leader. There are many, many reasons for 5E's sales. Some of it's networking. Some of it's the general backlash against only being connected digitally that's led to a resurgence of RPGs and board games. Some of it's Critical Role and other streams and showing what games are really like*. Except ... Mercer and company were playing Pathfinder before switching to D&D 5E because they liked the system better. So there's a chain of events. Because people enjoy a game, it becomes more popular because of word of mouth. Streaming reaches a lot more people than any individual ever could, but it's similar. Entertainment frequently sees a growth pattern. People enjoy something, so it spreads. But at the start? You have to have a decent product. Similar to movies, depending on name recognition and general appeal people may flock to see it opening weekend but word of mouth can make or break the movie over the course of it's run. It just seems that a lot of people really want to downplay 5E. While no game is perfect, 5E is pretty good at what it sets out to do or it would never be as successful as it is. It continues to grow because people have fun with it and tell others about it. That doesn't happen without a quality product. *[I]In the sense of the flow of the game for one group and that they really seem to just be sitting around having fun. Very few people are a polished in their presentation.[/I] [/QUOTE]
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