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Chris just said why I hate wizard/fighter dynamic
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<blockquote data-quote="Jaeger" data-source="post: 8543125" data-attributes="member: 27996"><p>And?</p><p></p><p>This refutes nothing of what I was talking about.</p><p></p><p>Understanding the whole 4e-5e situation can be explained by extrapolating from what I have already posted.</p><p></p><p>WotC committed an own goal with 4e: They split the player base. (This is that part in my post where I said that:<em> "The market leader has to make a huge mistake that alienates the fanbase, ...")</em></p><p></p><p>But because people are used to D&D and still wanted to play D&D, they gravitated to the clone which was offered as D&D under another name. Which was actually a kind of double edged sword for Pazio; as it elevated them to the #2 RPG company, but also kept a huge portion of the "D&D" player network active...</p><p></p><p>People are very loyal to "name" Brands. <em>("geek" IP fans are very long suffering...) </em>Permanent damage to the brand Identity of D&D was not yet done.</p><p></p><p>WotC realized and corrected their error <em>before irreparable damage was done to their player network.</em> i.e. (They were not <em>"incompetent enough, long enough, for <s>you</s> Pazio to take a big enough chunk out of their market share..."</em>)</p><p></p><p>The minute 5e came out, and was discerned to be "D&D": The overwhelming majority of the player base re-united once again under the "official" D&D brand name. This was aided by the fact that even when 4e was released 3.5 was seen as an increasingly unwieldly edition in play, and the clone did not fix any of its underlying issues... </p><p></p><p><em>(Nonetheless a small portion of the player base stayed with the clone, keeping it in the perennial #2 RPG spot.)</em></p><p></p><p>This unification gave D&D back the dominant network effect it had previously split with the clone. Which of course returned D&D to a dominant market position where they were able to take advantage of the current pop-culture upswing in D&D's popularity.</p><p></p><p>As someone who did not play any D&D from the 3e era until last year, I find the whole 4e / Pathfinder kerfluffel absolutely fascinating.</p><p></p><p></p><p></p><p></p><p>I have replied to every point that you have made explaining why I believe your arguments to be incorrect.</p><p></p><p>I can do nothing about the fact that you persist in believing that my points are irrelevant.</p><p></p><p></p><p></p><p>No "we" here.</p><p></p><p>If after 3 increasingly detailed posts you still do see the relevance of my replies, then it is clear there is nothing further I can possibly say to elucidate you.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8543125, member: 27996"] And? This refutes nothing of what I was talking about. Understanding the whole 4e-5e situation can be explained by extrapolating from what I have already posted. WotC committed an own goal with 4e: They split the player base. (This is that part in my post where I said that:[I] "The market leader has to make a huge mistake that alienates the fanbase, ...")[/I] But because people are used to D&D and still wanted to play D&D, they gravitated to the clone which was offered as D&D under another name. Which was actually a kind of double edged sword for Pazio; as it elevated them to the #2 RPG company, but also kept a huge portion of the "D&D" player network active... People are very loyal to "name" Brands. [I]("geek" IP fans are very long suffering...) [/I]Permanent damage to the brand Identity of D&D was not yet done. WotC realized and corrected their error [I]before irreparable damage was done to their player network.[/I] i.e. (They were not [I]"incompetent enough, long enough, for [S]you[/S] Pazio to take a big enough chunk out of their market share..."[/I]) The minute 5e came out, and was discerned to be "D&D": The overwhelming majority of the player base re-united once again under the "official" D&D brand name. This was aided by the fact that even when 4e was released 3.5 was seen as an increasingly unwieldly edition in play, and the clone did not fix any of its underlying issues... [I](Nonetheless a small portion of the player base stayed with the clone, keeping it in the perennial #2 RPG spot.)[/I] This unification gave D&D back the dominant network effect it had previously split with the clone. Which of course returned D&D to a dominant market position where they were able to take advantage of the current pop-culture upswing in D&D's popularity. As someone who did not play any D&D from the 3e era until last year, I find the whole 4e / Pathfinder kerfluffel absolutely fascinating. I have replied to every point that you have made explaining why I believe your arguments to be incorrect. I can do nothing about the fact that you persist in believing that my points are irrelevant. No "we" here. If after 3 increasingly detailed posts you still do see the relevance of my replies, then it is clear there is nothing further I can possibly say to elucidate you. [/QUOTE]
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