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Chris just said why I hate wizard/fighter dynamic
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<blockquote data-quote="Oofta" data-source="post: 8543501" data-attributes="member: 6801845"><p>They've acknowledged no game is perfect. Just like DMs everywhere, in their home games they make tweaks to suit their specific style and group. If you've ever been part of a group design or development, you would know that there will always be compromises or things you wish you could go back and do over. The biggest complaint I remember seeing is how bonus actions work from Mike Mearls, who has also talked about some other house rules like different initiative alternatives.</p><p></p><p>If you don't like the game there are plenty of options, including 3PP like A5E. They're doing surveys now for what the yet to be named 50th anniversary edition will be. There will always be room for improvement but D&D for better or worse is a mass market game.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8543501, member: 6801845"] They've acknowledged no game is perfect. Just like DMs everywhere, in their home games they make tweaks to suit their specific style and group. If you've ever been part of a group design or development, you would know that there will always be compromises or things you wish you could go back and do over. The biggest complaint I remember seeing is how bonus actions work from Mike Mearls, who has also talked about some other house rules like different initiative alternatives. If you don't like the game there are plenty of options, including 3PP like A5E. They're doing surveys now for what the yet to be named 50th anniversary edition will be. There will always be room for improvement but D&D for better or worse is a mass market game. [/QUOTE]
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