Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Chris just said why I hate wizard/fighter dynamic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DND_Reborn" data-source="post: 8543932" data-attributes="member: 6987520"><p>By the base numbers, it is. But when you look at what is possible for a surge to accomplish vs. a single spell of 6th level and higher, especially 8th and 9th, the surge just doesn't compete IMO. Surges might wreck a creature or two, those spells shift the dynamic of the entire encounter.</p><p></p><p></p><p>Yet the fighter gets those 4 attacks every round, the caster might get 1 or 2 of the big bangs off in an encounter.</p><p></p><p>As much as I hate the "typical adventuring day", with 6-8 encounters at 2-3 rounds each, you average about 18 rounds.</p><p></p><p>The fighter has two AS for 8 attacks in two rounds, plus 4 attacks for 16 rounds, a total of 80 attacks.</p><p></p><p>Using their highest spell slots, a wizard would use all their spell slots but 1st level and some 2nd:</p><p>9, 8, 7, 7, 6, 6, 5, 5, 5, 5, 5, (two extra from Arcane Recover), 4, 4, 4, 3, 3, 3, 2; for a total of 91 spell levels.</p><p></p><p>Improving fighters to an Extra Attack (4), would bump them up to 100 attacks in the 18 rounds, while scaling it to the minimum 6 would be an astounding 120 attacks in 18 rounds.</p><p></p><p>If you can equate how 1 attack = X number of spell levels or 1 spell level = T number of attacks, you could decide just where you want the number of attacks to sit. Personally, I think 5 would be ok, but IMO 6 would be a bit much.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8543932, member: 6987520"] By the base numbers, it is. But when you look at what is possible for a surge to accomplish vs. a single spell of 6th level and higher, especially 8th and 9th, the surge just doesn't compete IMO. Surges might wreck a creature or two, those spells shift the dynamic of the entire encounter. Yet the fighter gets those 4 attacks every round, the caster might get 1 or 2 of the big bangs off in an encounter. As much as I hate the "typical adventuring day", with 6-8 encounters at 2-3 rounds each, you average about 18 rounds. The fighter has two AS for 8 attacks in two rounds, plus 4 attacks for 16 rounds, a total of 80 attacks. Using their highest spell slots, a wizard would use all their spell slots but 1st level and some 2nd: 9, 8, 7, 7, 6, 6, 5, 5, 5, 5, 5, (two extra from Arcane Recover), 4, 4, 4, 3, 3, 3, 2; for a total of 91 spell levels. Improving fighters to an Extra Attack (4), would bump them up to 100 attacks in the 18 rounds, while scaling it to the minimum 6 would be an astounding 120 attacks in 18 rounds. If you can equate how 1 attack = X number of spell levels or 1 spell level = T number of attacks, you could decide just where you want the number of attacks to sit. Personally, I think 5 would be ok, but IMO 6 would be a bit much. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Chris just said why I hate wizard/fighter dynamic
Top