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Chris just said why I hate wizard/fighter dynamic
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<blockquote data-quote="Minigiant" data-source="post: 8543995" data-attributes="member: 63508"><p>Not really.</p><p>The Rogue shows a progression that is almost as big as going from 1st level spells to 9th level spells.</p><p></p><p></p><p>I said it's not about the attacks per day but the attacks per turn.</p><p></p><p>In my head, the fighter's attacks should grows faster.</p><p></p><p>4 levels to get your 2nd attack (5th level)</p><p>3 levels to get your 3rd attack (8th level)</p><p>2 levels to get your 4th attack (10th level)</p><p>2 levels to get your 5th attack (12th level)</p><p>2 levels to get your 6th attack (14th level)</p><p>2 levels to get your 7th attack (16th level)</p><p>2 levels to get your 8th attack (18th level)</p><p>1 level to get your 9th attack (19th level)</p><p>1 level to get your 10th attack (20th level)</p><p></p><p>The issue is a fighter with 10 base attacks and an option for 20 attacks would be a horrorshow to run. But logically, a20th level fighter should be a <strong>walking talking blender or machine gun.</strong></p><p></p><p>I mean what's the equivalent to an archmage? A swordsman or archer who can kill 10 grunts every turn until he drops. That shouldn't even be that immersion breaking to the "anti-superhero fighter" fans of D&D. The best knight on the planet falls off his horse, gets up, an a dozen enemy footmen are just decapitated, brained, or heart stabbed. Feels right to me.</p><p></p><p>Possibly then gate the bonus Extra attacks behind Action Surge. Your action with Action Surge is better, Your acttack action has double or tripe attacks. Your Dash action has double or triple speed. Etc.</p><p></p><p></p><p>I was comparing an Action surge to a High magic spell. Limited feature to limited feature.</p><p></p><p></p><p></p><p>The depends on the level of the spell.</p><p></p><p>Level 1 spell = 1 bonus attacks</p><p>Level 5 spell= 5 bonus attacks</p><p>Level 9 spell = 12? bonus attacks</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8543995, member: 63508"] Not really. The Rogue shows a progression that is almost as big as going from 1st level spells to 9th level spells. I said it's not about the attacks per day but the attacks per turn. In my head, the fighter's attacks should grows faster. 4 levels to get your 2nd attack (5th level) 3 levels to get your 3rd attack (8th level) 2 levels to get your 4th attack (10th level) 2 levels to get your 5th attack (12th level) 2 levels to get your 6th attack (14th level) 2 levels to get your 7th attack (16th level) 2 levels to get your 8th attack (18th level) 1 level to get your 9th attack (19th level) 1 level to get your 10th attack (20th level) The issue is a fighter with 10 base attacks and an option for 20 attacks would be a horrorshow to run. But logically, a20th level fighter should be a [B]walking talking blender or machine gun.[/B] I mean what's the equivalent to an archmage? A swordsman or archer who can kill 10 grunts every turn until he drops. That shouldn't even be that immersion breaking to the "anti-superhero fighter" fans of D&D. The best knight on the planet falls off his horse, gets up, an a dozen enemy footmen are just decapitated, brained, or heart stabbed. Feels right to me. Possibly then gate the bonus Extra attacks behind Action Surge. Your action with Action Surge is better, Your acttack action has double or tripe attacks. Your Dash action has double or triple speed. Etc. I was comparing an Action surge to a High magic spell. Limited feature to limited feature. The depends on the level of the spell. Level 1 spell = 1 bonus attacks Level 5 spell= 5 bonus attacks Level 9 spell = 12? bonus attacks [/QUOTE]
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Chris just said why I hate wizard/fighter dynamic
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