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Chris just said why I hate wizard/fighter dynamic
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<blockquote data-quote="Aldarc" data-source="post: 8544378" data-attributes="member: 5142"><p>IMO, your whole "which is it?" question is a fundamentally misguided attempt to restrict the scope of the conversation. It misses the forest for the trees. <span style="font-size: 16px">DPR is a means to affect change in the campaign (i.e., the ability to make things dead) - particularly as combat is the pillar with the greatest mechanical support - but it's not the only one or even the primary one when it comes to what you discuss here: </span></p><p></p><p>I am not switching back or forth regarding DPR anymore than you are. I am only responding to the point you are trying to make here about what matters is "contributing to a shared story as part of the team" and what not. You should read my comment below in that context:</p><p></p><p>It's not about switching between DPR vs. OOC Utility at all. The issue is the switch you make from the <em>mechanical impact</em> to the <em>non-mechanical impact</em> and the difference of available mechanical tools that classes have at their disposal to affect change in the campaign. DPR and OOC Utility both reflect aspects of mechanical impact, so IMHO it is not an either/or situation we are dealing with. Those are the trees. The forest entails the wider look at the mechanical tools that a given player character have at their disposal to affect change in the campaign.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8544378, member: 5142"] IMO, your whole "which is it?" question is a fundamentally misguided attempt to restrict the scope of the conversation. It misses the forest for the trees. [SIZE=16px]DPR is a means to affect change in the campaign (i.e., the ability to make things dead) - particularly as combat is the pillar with the greatest mechanical support - but it's not the only one or even the primary one when it comes to what you discuss here: [/SIZE] I am not switching back or forth regarding DPR anymore than you are. I am only responding to the point you are trying to make here about what matters is "contributing to a shared story as part of the team" and what not. You should read my comment below in that context: It's not about switching between DPR vs. OOC Utility at all. The issue is the switch you make from the [I]mechanical impact[/I] to the [I]non-mechanical impact[/I] and the difference of available mechanical tools that classes have at their disposal to affect change in the campaign. DPR and OOC Utility both reflect aspects of mechanical impact, so IMHO it is not an either/or situation we are dealing with. Those are the trees. The forest entails the wider look at the mechanical tools that a given player character have at their disposal to affect change in the campaign. [/QUOTE]
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