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Chris just said why I hate wizard/fighter dynamic
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<blockquote data-quote="Fanaelialae" data-source="post: 8544432" data-attributes="member: 53980"><p>It's not that hard to strike a balance.</p><p></p><p>If you're objecting to white room scenarios where a caster always has all of the ideal spells prepared, then I agree with you. That wasn't what I was referring to though. </p><p></p><p>A high level caster can have a pretty reliable set of spells for combat, as well as a variety of utility. Particularly casters who prepare spells, as you aren't locked into what you know. You can reconfigure your spell selection each day based on your anticipated needs. A wizard can be kitted out for hacking and slashing one day, and kitted for high intrigue the next. A fighter can be kitted out for hacking and slashing one day... and hacking and slashing the next. </p><p></p><p>Personally, I don't think that the fighter's ability to hack and slash outshines the wizard's sufficiently to compensate for the wizard's flexibility. I think it's debatable whether a fighter can outshine a combat focused wizard in combat. On a longer day, maybe, on a shorted day, maybe not. I don't think there's any reasonable argument that a fighter can outshine a high intrigue kitted wizard at high intrigue, regardless of how long that day is.</p><p></p><p>I think that many DMs don't see these as issues because there are elements in the game that can compensate for the disparities, such as magic items, or a DM putting in the effort to make certain that fighters get spotlight time. A DM can certainly decide that the King loves the fighter and detests the wizard, and therefore the fighter is the party's go-to-guy for talking to the King. And there's nothing wrong with that, it's good DMing.</p><p></p><p>However, not every DM will do that. Not every DM will even know to do that. So I, personally, am on the side of making that kind of stuff built into the class, so that it isn't dependent on a DM who can smooth over the issues. I think that's a net positive change, since it creates less of a workload for the DM. I think it could be as easy as allowing an 11+ level fighter to choose a few magic items from a curated list, to guarantee that they have a decent set of options, independent of the DM.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8544432, member: 53980"] It's not that hard to strike a balance. If you're objecting to white room scenarios where a caster always has all of the ideal spells prepared, then I agree with you. That wasn't what I was referring to though. A high level caster can have a pretty reliable set of spells for combat, as well as a variety of utility. Particularly casters who prepare spells, as you aren't locked into what you know. You can reconfigure your spell selection each day based on your anticipated needs. A wizard can be kitted out for hacking and slashing one day, and kitted for high intrigue the next. A fighter can be kitted out for hacking and slashing one day... and hacking and slashing the next. Personally, I don't think that the fighter's ability to hack and slash outshines the wizard's sufficiently to compensate for the wizard's flexibility. I think it's debatable whether a fighter can outshine a combat focused wizard in combat. On a longer day, maybe, on a shorted day, maybe not. I don't think there's any reasonable argument that a fighter can outshine a high intrigue kitted wizard at high intrigue, regardless of how long that day is. I think that many DMs don't see these as issues because there are elements in the game that can compensate for the disparities, such as magic items, or a DM putting in the effort to make certain that fighters get spotlight time. A DM can certainly decide that the King loves the fighter and detests the wizard, and therefore the fighter is the party's go-to-guy for talking to the King. And there's nothing wrong with that, it's good DMing. However, not every DM will do that. Not every DM will even know to do that. So I, personally, am on the side of making that kind of stuff built into the class, so that it isn't dependent on a DM who can smooth over the issues. I think that's a net positive change, since it creates less of a workload for the DM. I think it could be as easy as allowing an 11+ level fighter to choose a few magic items from a curated list, to guarantee that they have a decent set of options, independent of the DM. [/QUOTE]
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