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Chris just said why I hate wizard/fighter dynamic
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<blockquote data-quote="Maxperson" data-source="post: 8544442" data-attributes="member: 23751"><p>I understood you, but my point still remains. Assuming the DM hasn't screwed up game balance by having fewer than 6-8 encounter per "adventuring day," every spell the caster uses for utility will weaken him in combat. It all balances out in the combat arena. The fighter needs no help there.</p><p></p><p>I've also found that while decking out the wizard in advance for what you think is going to be highly useful tomorrow(intrigue, combat, exploration, etc.) can really work out, it is guaranteed to bit the wizard in the rear a fair number of time. Perhaps you still blow the intrigue and a fight breaks out. Perhaps you learn through that intrigue that something is going down in a few hours and need to sneak into a place(exploration) and then get into a number of fights(heavy combat). Specialization like that tends to even out in the long run.</p><p></p><p>The only thing that I see as an issue with the fighter is that he really has very few default non-combat options. He needs some help there so that he also has some options outside of combat.</p><p></p><p>That's fine. I don't have an issue with people having that opinion. It's the reason why some choose fighters and others play wizards. We all have preferences and opinions. </p><p></p><p>It's when people come here and act like their opinion is some sort of fact and the fighter needs to get 6-10 attacks a round, 12-20 with action surge, just to break even with the wizard that I start speaking out. Not only does the fighter not need that, if that were to occur game combat would break completely.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8544442, member: 23751"] I understood you, but my point still remains. Assuming the DM hasn't screwed up game balance by having fewer than 6-8 encounter per "adventuring day," every spell the caster uses for utility will weaken him in combat. It all balances out in the combat arena. The fighter needs no help there. I've also found that while decking out the wizard in advance for what you think is going to be highly useful tomorrow(intrigue, combat, exploration, etc.) can really work out, it is guaranteed to bit the wizard in the rear a fair number of time. Perhaps you still blow the intrigue and a fight breaks out. Perhaps you learn through that intrigue that something is going down in a few hours and need to sneak into a place(exploration) and then get into a number of fights(heavy combat). Specialization like that tends to even out in the long run. The only thing that I see as an issue with the fighter is that he really has very few default non-combat options. He needs some help there so that he also has some options outside of combat. That's fine. I don't have an issue with people having that opinion. It's the reason why some choose fighters and others play wizards. We all have preferences and opinions. It's when people come here and act like their opinion is some sort of fact and the fighter needs to get 6-10 attacks a round, 12-20 with action surge, just to break even with the wizard that I start speaking out. Not only does the fighter not need that, if that were to occur game combat would break completely. [/QUOTE]
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Chris just said why I hate wizard/fighter dynamic
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