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Chris just said why I hate wizard/fighter dynamic
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<blockquote data-quote="FrogReaver" data-source="post: 8544452" data-attributes="member: 6795602"><p>Exactly this.</p><p></p><p></p><p>I really think alot comes down to magic items. A Fighter with a belt of storm giant strength and a +3 weapon has something like +18 attack and 2d6+9+3 Damage and makes 4 attacks. And that's before any feats or subclass features get added in.</p><p></p><p>Give him some way to increase his speed and a way to fly and he's a force on any battlefield. High level fighter (melee versions) really need those magic items to be strong late game though. And that's before we start talking out of combat.</p><p></p><p>Consider that an equal level wizard can have a simulcarum (banned in my games) and that's basically twice as many spells coming out twice as fast. A high level wizard is stupid silly even without magic items.</p><p></p><p></p><p>IMO. Magic item handouts like that can put stress on the world built by the DM. In terms of balancing it's one of my favorite solutions as well, but it carries with it alot of narrative/world building baggage that I'm not sure is worth the tradeoff.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8544452, member: 6795602"] Exactly this. I really think alot comes down to magic items. A Fighter with a belt of storm giant strength and a +3 weapon has something like +18 attack and 2d6+9+3 Damage and makes 4 attacks. And that's before any feats or subclass features get added in. Give him some way to increase his speed and a way to fly and he's a force on any battlefield. High level fighter (melee versions) really need those magic items to be strong late game though. And that's before we start talking out of combat. Consider that an equal level wizard can have a simulcarum (banned in my games) and that's basically twice as many spells coming out twice as fast. A high level wizard is stupid silly even without magic items. IMO. Magic item handouts like that can put stress on the world built by the DM. In terms of balancing it's one of my favorite solutions as well, but it carries with it alot of narrative/world building baggage that I'm not sure is worth the tradeoff. [/QUOTE]
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