Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Chris just said why I hate wizard/fighter dynamic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shadowedeyes" data-source="post: 8544465" data-attributes="member: 7027005"><p>So, one issue with this topic, I think, is that while a number of people agree that there is a problem, we don't necessarily agree on what the problem is, and the severity of it. This makes discussions on it difficult, especially for people who don't think there is much of a problem, as it looks like the other side is just switching gears throughout, when it reality we are all just have different opinions on the perceived problem.</p><p></p><p>For instance, I think that outside white room scenarios the fighter is pretty good on the combat pillar in this edition. They excel at damage, which I'd argue is probably the best thing to have in a fight. They have pretty good survivability as well, although they are not necessarily the best at it. They lack in mobility and battlefield control for the most part however. I wouldn't mind if they were a little better at those things, but overall I don't think a fighter needs much to contribute in most combat situations.</p><p></p><p>I do think the fighter really falters in the exploration and social pillars however. The base fighter's only out of combat related class features are their two additional ASIs, which could translate into feats when the game allows them. The only other class with a similar lack of features is the Barbarian, who gets Danger Sense and at very high levels Indomitable Might. While all characters get some options through skills, it's pretty bare bones for these two classes to make an impact. So for me, that is where I think a big part of the disparity is, and what I would focus on personally.</p></blockquote><p></p>
[QUOTE="Shadowedeyes, post: 8544465, member: 7027005"] So, one issue with this topic, I think, is that while a number of people agree that there is a problem, we don't necessarily agree on what the problem is, and the severity of it. This makes discussions on it difficult, especially for people who don't think there is much of a problem, as it looks like the other side is just switching gears throughout, when it reality we are all just have different opinions on the perceived problem. For instance, I think that outside white room scenarios the fighter is pretty good on the combat pillar in this edition. They excel at damage, which I'd argue is probably the best thing to have in a fight. They have pretty good survivability as well, although they are not necessarily the best at it. They lack in mobility and battlefield control for the most part however. I wouldn't mind if they were a little better at those things, but overall I don't think a fighter needs much to contribute in most combat situations. I do think the fighter really falters in the exploration and social pillars however. The base fighter's only out of combat related class features are their two additional ASIs, which could translate into feats when the game allows them. The only other class with a similar lack of features is the Barbarian, who gets Danger Sense and at very high levels Indomitable Might. While all characters get some options through skills, it's pretty bare bones for these two classes to make an impact. So for me, that is where I think a big part of the disparity is, and what I would focus on personally. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Chris just said why I hate wizard/fighter dynamic
Top