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Chris just said why I hate wizard/fighter dynamic
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<blockquote data-quote="Maxperson" data-source="post: 8544541" data-attributes="member: 23751"><p>Games can't cater to what they aren't designed for. They are almost never designed to be that flexible. D&D 5e just isn't capable of shorter adventuring days. All you can really do is stretch them out the way I do or unbalance the game by not having so many encounters.</p><p></p><p>I will say that the "adventuring day" is the single worst design choice(in my opinion) that 5e made. I hate it. My players were informed that if I can't make it work right this campaign, I will be going back to running 3e since I can much more easily balance fights around the pacing I want.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8544541, member: 23751"] Games can't cater to what they aren't designed for. They are almost never designed to be that flexible. D&D 5e just isn't capable of shorter adventuring days. All you can really do is stretch them out the way I do or unbalance the game by not having so many encounters. I will say that the "adventuring day" is the single worst design choice(in my opinion) that 5e made. I hate it. My players were informed that if I can't make it work right this campaign, I will be going back to running 3e since I can much more easily balance fights around the pacing I want. [/QUOTE]
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Chris just said why I hate wizard/fighter dynamic
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