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Chris just said why I hate wizard/fighter dynamic
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<blockquote data-quote="nevin" data-source="post: 8544595" data-attributes="member: 7024481"><p>lol. I went through 1st edition awhile back after another similar thread to this and realized to my surprise 1st edition was probably the best balanced edition. It's not that wizards weren't powerful it's just that there were many mechanics to deal with it. Paladins</p><p>Holy swords dispelled magic. as cheesy as assasains were one percentile roll could kill a mage, any hit, knock down or effect that caught or restrained the mage in any way before they got off thier spell resulted in a loss of the spell. Initiative rules were brutal it was possible for an enemy to get multiple full round attacks . Every edition since took out all the harsh disparities making mages and clerics progressively more powerful. till 4e which just rolled back things a little then 5e opened it up with none of the originial restrictions. I do think 1e is probably the best high level version of D&S</p></blockquote><p></p>
[QUOTE="nevin, post: 8544595, member: 7024481"] lol. I went through 1st edition awhile back after another similar thread to this and realized to my surprise 1st edition was probably the best balanced edition. It's not that wizards weren't powerful it's just that there were many mechanics to deal with it. Paladins Holy swords dispelled magic. as cheesy as assasains were one percentile roll could kill a mage, any hit, knock down or effect that caught or restrained the mage in any way before they got off thier spell resulted in a loss of the spell. Initiative rules were brutal it was possible for an enemy to get multiple full round attacks . Every edition since took out all the harsh disparities making mages and clerics progressively more powerful. till 4e which just rolled back things a little then 5e opened it up with none of the originial restrictions. I do think 1e is probably the best high level version of D&S [/QUOTE]
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Chris just said why I hate wizard/fighter dynamic
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