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Chris just said why I hate wizard/fighter dynamic
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<blockquote data-quote="Yaarel" data-source="post: 8544600" data-attributes="member: 58172"><p>Going epic instead of class level 6, is solution by tier. Each tier has a different level of power.</p><p></p><p><em>Proficiency Tier: Name and levels</em></p><p><strong>Proficiency +2:</strong> Apprentice levels 1 thru 4</p><p><strong>Proficiency +3:</strong> Adventurer levels 5 thru 8</p><p><strong>Proficiency +4:</strong> Master levels 9 thru 12</p><p><strong>Proficiency +5:</strong> "Archon" (Arch, Leader, Noble, Great) levels 13 thru 16</p><p><strong>Proficiency +6:</strong> Legend levels 17 thru 20</p><p></p><p>So, E6 is the same thing as ending advancement after the characters "graduate" from their apprenticeship. To some degree, the game ends.</p><p></p><p></p><p></p><p>Similarly, I feel the Fighter class forces the D&D game to end the game too early, and is holding the rest of D&D game back.</p><p></p><p>From the perspective of character optimization, the Fighter class caps at level 11 or 12. By the end of this master tier, all significant choices of Fighter features and feats have already happened. The tiers beyond level 12 offer little appeal except for level 20 itself.</p><p></p><p>The reason the Fighter class shuts down by level 12 is because of a flavor requirement to keep the Fighter class "mundane". In other words, being powerful becomes the "wrong flavor".</p><p></p><p>Whether intentionally or unintentionally, many Fighter fans seems to want the D&D game to shut down at level 12. Or even sooner at level 5!</p><p></p><p>This desire to sabotage the game is so unfair to the other D&D players who want to keep on playing D&D, and to continue to advance the power of their character into even higher levels.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8544600, member: 58172"] Going epic instead of class level 6, is solution by tier. Each tier has a different level of power. [I]Proficiency Tier: Name and levels[/I] [B]Proficiency +2:[/B] Apprentice levels 1 thru 4 [B]Proficiency +3:[/B] Adventurer levels 5 thru 8 [B]Proficiency +4:[/B] Master levels 9 thru 12 [B]Proficiency +5:[/B] "Archon" (Arch, Leader, Noble, Great) levels 13 thru 16 [B]Proficiency +6:[/B] Legend levels 17 thru 20 So, E6 is the same thing as ending advancement after the characters "graduate" from their apprenticeship. To some degree, the game ends. Similarly, I feel the Fighter class forces the D&D game to end the game too early, and is holding the rest of D&D game back. From the perspective of character optimization, the Fighter class caps at level 11 or 12. By the end of this master tier, all significant choices of Fighter features and feats have already happened. The tiers beyond level 12 offer little appeal except for level 20 itself. The reason the Fighter class shuts down by level 12 is because of a flavor requirement to keep the Fighter class "mundane". In other words, being powerful becomes the "wrong flavor". Whether intentionally or unintentionally, many Fighter fans seems to want the D&D game to shut down at level 12. Or even sooner at level 5! This desire to sabotage the game is so unfair to the other D&D players who want to keep on playing D&D, and to continue to advance the power of their character into even higher levels. [/QUOTE]
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