Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Chris just said why I hate wizard/fighter dynamic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Faolyn" data-source="post: 8544617" data-attributes="member: 6915329"><p>I'm not sure. A fighter's weapon attack rolls and a wizard's spell attack rolls are going to be the same (assuming they both have the same level in their stat). They're both prof bonus + stat mod. And anything the fighter has that requires a save is going to be the same as the wizard's spell save DC. (And the same thing for every other class as well). The only difference is if the fighter has a weapon that gives bonuses, since there are very few items that give spellcasters bonuses to their attack rolls. </p><p></p><p>OK, and there are probably more things that give fighters advantage on weapon attack rolls than there are things that give spellcasters advantage on spell attack rolls. But in general, a fighter and a spellcaster with the same stats and PB should be rolling similarly on attack rolls. It's just that the fighter has more attacks.</p><p></p><p>This is why I also suggested elsewhere that fighters eventually get weapon specialization. Apparently there's a 3pp called 5th edition feats which includes such a feat (+1 to attack, +2 damage, 1/short rest advantage on attack), although something like that should actually either be in the PHB core or even baked into the class itself.</p><p></p><p></p><p>I definitely agree about this--except that the 6-8 encounters isn't actually a rule or even a guideline. It's just a note in the DMG that that's about as many medium-difficulty encounters a typical party can endure before being completely tapped out. For some reason, people took that to mean that the entire game is built around 6-8 encounters per day, and that deviating from that number is unbalanced in some way, or even wrong.</p><p></p><p>Personally, I tend to fewer but tougher encounters. Combat and other resource-draining encounters are fun but if you had 6-8 of them in a day, that's all you'd be doing.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8544617, member: 6915329"] I'm not sure. A fighter's weapon attack rolls and a wizard's spell attack rolls are going to be the same (assuming they both have the same level in their stat). They're both prof bonus + stat mod. And anything the fighter has that requires a save is going to be the same as the wizard's spell save DC. (And the same thing for every other class as well). The only difference is if the fighter has a weapon that gives bonuses, since there are very few items that give spellcasters bonuses to their attack rolls. OK, and there are probably more things that give fighters advantage on weapon attack rolls than there are things that give spellcasters advantage on spell attack rolls. But in general, a fighter and a spellcaster with the same stats and PB should be rolling similarly on attack rolls. It's just that the fighter has more attacks. This is why I also suggested elsewhere that fighters eventually get weapon specialization. Apparently there's a 3pp called 5th edition feats which includes such a feat (+1 to attack, +2 damage, 1/short rest advantage on attack), although something like that should actually either be in the PHB core or even baked into the class itself. I definitely agree about this--except that the 6-8 encounters isn't actually a rule or even a guideline. It's just a note in the DMG that that's about as many medium-difficulty encounters a typical party can endure before being completely tapped out. For some reason, people took that to mean that the entire game is built around 6-8 encounters per day, and that deviating from that number is unbalanced in some way, or even wrong. Personally, I tend to fewer but tougher encounters. Combat and other resource-draining encounters are fun but if you had 6-8 of them in a day, that's all you'd be doing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Chris just said why I hate wizard/fighter dynamic
Top