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Chris just said why I hate wizard/fighter dynamic
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<blockquote data-quote="Oofta" data-source="post: 8544656" data-attributes="member: 6801845"><p>If you assume hitting 60% of the time the fighter will do a little over 25 points of damage compared to a little over 13 for the wizard. In addition the fighter will almost always do more than just 1d8 +6. Dueling or archery adds +2, wielding two weapons adds another attack (which adds the str/dex mod to the off-hand for fighters) or will be going with a 2-handed weapon with great weapon fighting for bigger dice and rerolling 1s and 2s. The practical low end is 30 DPR at 60%. Throw in a girdle of giant strength or something more than a +1 weapon which unlike casters adds damage to every hit and it continues to go up. If the target AC is low enough to justify it and the fighter has sharpshooter or great weapon master the damage can easily go up into the 40-50 something range. Action surge to double that. My math may be totally FUBARed, but I suspect my rough calculations are actually on the low end.</p><p></p><p>Or maybe I'm not understanding; the fighter may do less damage per hit but they hit more often. It's kind of the point for fighters.</p><p></p><p></p><p>I'm not sure DPR is the real issue though, the fighter will frequently have double the HP and likely have a better AC as well. I personally find the classes balance out better and resource management is a bigger issue if you have more than 2-3 fights. It certainly feels like the intent is 6-8 encounters, at least for me. Then again, I use the gritty rest rules and we regularly have more 2 or more sessions between long rests.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8544656, member: 6801845"] If you assume hitting 60% of the time the fighter will do a little over 25 points of damage compared to a little over 13 for the wizard. In addition the fighter will almost always do more than just 1d8 +6. Dueling or archery adds +2, wielding two weapons adds another attack (which adds the str/dex mod to the off-hand for fighters) or will be going with a 2-handed weapon with great weapon fighting for bigger dice and rerolling 1s and 2s. The practical low end is 30 DPR at 60%. Throw in a girdle of giant strength or something more than a +1 weapon which unlike casters adds damage to every hit and it continues to go up. If the target AC is low enough to justify it and the fighter has sharpshooter or great weapon master the damage can easily go up into the 40-50 something range. Action surge to double that. My math may be totally FUBARed, but I suspect my rough calculations are actually on the low end. Or maybe I'm not understanding; the fighter may do less damage per hit but they hit more often. It's kind of the point for fighters. I'm not sure DPR is the real issue though, the fighter will frequently have double the HP and likely have a better AC as well. I personally find the classes balance out better and resource management is a bigger issue if you have more than 2-3 fights. It certainly feels like the intent is 6-8 encounters, at least for me. Then again, I use the gritty rest rules and we regularly have more 2 or more sessions between long rests. [/QUOTE]
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