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Chris just said why I hate wizard/fighter dynamic
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<blockquote data-quote="Faolyn" data-source="post: 8544775" data-attributes="member: 6915329"><p>But that's with a <em>cantrip. </em>The wizard still has higher-level spells. Sure, that's only a handful of uses per day, but they're able to do a lot more damage with them, so that a combat that would take a fighter many rounds worth of successful attacks could very well be over in just one action taken by the wizard. And unlike a fighter, this ability extends to killing even more powerful creatures. A fighter can hack away at powerful monster over the course of several rounds, but there's a much better chance that a spellcaster can kill or very seriously injure the same creature in a single turn.</p><p></p><p></p><p>It's one of those "anything you can do, I can do better" things. A spellcaster has so many options as to how they kill things and, as it is, fighters <em>don't</em>--unless they have a more magical archetype. They can use their weapon, or they can use a different weapon. In Level Up, they have martial maneuvers to give more options, but in base D&D, only the Battlemaster, or someone who takes that feat that lets them have Battlemaster maneuvers, has anything like that. Although I understand why the Battlemaster isn't the basic fighter package, I wish it had been.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8544775, member: 6915329"] But that's with a [I]cantrip. [/I]The wizard still has higher-level spells. Sure, that's only a handful of uses per day, but they're able to do a lot more damage with them, so that a combat that would take a fighter many rounds worth of successful attacks could very well be over in just one action taken by the wizard. And unlike a fighter, this ability extends to killing even more powerful creatures. A fighter can hack away at powerful monster over the course of several rounds, but there's a much better chance that a spellcaster can kill or very seriously injure the same creature in a single turn. It's one of those "anything you can do, I can do better" things. A spellcaster has so many options as to how they kill things and, as it is, fighters [I]don't[/I]--unless they have a more magical archetype. They can use their weapon, or they can use a different weapon. In Level Up, they have martial maneuvers to give more options, but in base D&D, only the Battlemaster, or someone who takes that feat that lets them have Battlemaster maneuvers, has anything like that. Although I understand why the Battlemaster isn't the basic fighter package, I wish it had been. [/QUOTE]
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Chris just said why I hate wizard/fighter dynamic
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