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Chris just said why I hate wizard/fighter dynamic
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<blockquote data-quote="Aldarc" data-source="post: 8545043" data-attributes="member: 5142"><p>I weirdly realized in retrospect that I made a slight error with my earlier post quoted above, and although the conversation has long moved-on, I would like to nevertheless correct the record, notably in regards to the below portion:</p><p></p><p>This tabulation of available spell slots does not take into account the 5e Wizard's access to <em>Arcane Recovery, </em>which provides a 10th level wizard 1-5 additional spell slots depending on their choices: i.e., recovering five <em>level 1</em> spells or one <em>level 5</em> spell or the range of options between.</p><p></p><p></p><p>The game incentivizes building around and specializing in your better stats, which is why your Charisma-based classes will often fill the role of the party face and your Intelligence-based classes will fill the role of the party encyclopedia. People are not bad to build their characters in that way and people can also build their characters in ways that break that mold, but the game incentives are nevertheless there to specialize around your strengths when it comes to skills, though the necessity of Perception also tends to buck that trend.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8545043, member: 5142"] I weirdly realized in retrospect that I made a slight error with my earlier post quoted above, and although the conversation has long moved-on, I would like to nevertheless correct the record, notably in regards to the below portion: This tabulation of available spell slots does not take into account the 5e Wizard's access to [I]Arcane Recovery, [/I]which provides a 10th level wizard 1-5 additional spell slots depending on their choices: i.e., recovering five [I]level 1[/I] spells or one [I]level 5[/I] spell or the range of options between. The game incentivizes building around and specializing in your better stats, which is why your Charisma-based classes will often fill the role of the party face and your Intelligence-based classes will fill the role of the party encyclopedia. People are not bad to build their characters in that way and people can also build their characters in ways that break that mold, but the game incentives are nevertheless there to specialize around your strengths when it comes to skills, though the necessity of Perception also tends to buck that trend. [/QUOTE]
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Chris just said why I hate wizard/fighter dynamic
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