Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Chris just said why I hate wizard/fighter dynamic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 8545126" data-attributes="member: 93670"><p>"<a href="https://www.enworld.org/threads/chris-just-said-why-i-hate-wizard-fighter-dynamic.685777/post-8544818" target="_blank">a tree</a>", "<a href="https://www.enworld.org/threads/chris-just-said-why-i-hate-wizard-fighter-dynamic.685777/post-8544646" target="_blank">a stone</a>", "<a href="https://www.enworld.org/threads/chris-just-said-why-i-hate-wizard-fighter-dynamic.685777/post-8544790" target="_blank">a stone won't cut it</a>" "<a href="https://www.enworld.org/threads/chris-just-said-why-i-hate-wizard-fighter-dynamic.685777/post-8544810" target="_blank">here's why it will</a>". There was no railroading, warnings were shoved aside with disdain. </p><p></p><p>If you are talking about the mimic example I gave, I'll give the whole context of that because it's important. Players were low level & dealing with a fairly typical evil necromancer doing evil* (stealing bodies from cemetery) that someone is willing to pay to have solved. After confirming that they did not want to waste time doing any scouting or anything the players charge in, spend ten or twenty minutes hacking through the front gate even though two players have a climb or fly speed & could have gone over to watch the undead preparing with some risk. Players fought two encounters on the line between easy & medium before declaring that they were going to barricade themselves in that there building to take a short rest. Despite warnings about it being a bad idea to storm in & do that they decided to do it anyways <em>and</em> some of them wanted to spend the short rest searching for treasure in the storeroom building even after being told that it would take hours & that there was not enough time to do so during a rest while surrounded by undead who were making noises outside. It was not until the noises stopped <em>and</em> they finished their short rest that the players decided to peek outside to find themselves surrounded by pitch soaked firewood with a torch bearing zombie headed their way. After spending an hour in close proximity to said mimic it's reasonable for it to telepathically pickup details like the cleric's god & disguise itself as a lantern that looks holy to gtfo before it too burns up Shedding light as an object that is intended to shed light is reasonably within the mimic's statblock abilities. The whole sequence was an exercise in simply handing out yard after yard of rope until they allowed the bad guy to escape & unwittingly walked away with a new friendmimic.</p><p></p><p>* little <span style="font-size: 10px">e</span> evil & barely that</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8545126, member: 93670"] "[URL='https://www.enworld.org/threads/chris-just-said-why-i-hate-wizard-fighter-dynamic.685777/post-8544818']a tree[/URL]", "[URL='https://www.enworld.org/threads/chris-just-said-why-i-hate-wizard-fighter-dynamic.685777/post-8544646']a stone[/URL]", "[URL='https://www.enworld.org/threads/chris-just-said-why-i-hate-wizard-fighter-dynamic.685777/post-8544790']a stone won't cut it[/URL]" "[URL='https://www.enworld.org/threads/chris-just-said-why-i-hate-wizard-fighter-dynamic.685777/post-8544810']here's why it will[/URL]". There was no railroading, warnings were shoved aside with disdain. If you are talking about the mimic example I gave, I'll give the whole context of that because it's important. Players were low level & dealing with a fairly typical evil necromancer doing evil* (stealing bodies from cemetery) that someone is willing to pay to have solved. After confirming that they did not want to waste time doing any scouting or anything the players charge in, spend ten or twenty minutes hacking through the front gate even though two players have a climb or fly speed & could have gone over to watch the undead preparing with some risk. Players fought two encounters on the line between easy & medium before declaring that they were going to barricade themselves in that there building to take a short rest. Despite warnings about it being a bad idea to storm in & do that they decided to do it anyways [I]and[/I] some of them wanted to spend the short rest searching for treasure in the storeroom building even after being told that it would take hours & that there was not enough time to do so during a rest while surrounded by undead who were making noises outside. It was not until the noises stopped [I]and[/I] they finished their short rest that the players decided to peek outside to find themselves surrounded by pitch soaked firewood with a torch bearing zombie headed their way. After spending an hour in close proximity to said mimic it's reasonable for it to telepathically pickup details like the cleric's god & disguise itself as a lantern that looks holy to gtfo before it too burns up Shedding light as an object that is intended to shed light is reasonably within the mimic's statblock abilities. The whole sequence was an exercise in simply handing out yard after yard of rope until they allowed the bad guy to escape & unwittingly walked away with a new friendmimic. * little [SIZE=2]e[/SIZE] evil & barely that [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Chris just said why I hate wizard/fighter dynamic
Top