Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Chris just said why I hate wizard/fighter dynamic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 8545173" data-attributes="member: 6801845"><p>So if it would take several weeks or months to get from A to B, how often would that come up in a campaign? Wouldn't that <em>become</em> most of the campaign? First, there's nothing wrong with that. I limit teleportation and planar travel for multiple reasons in my campaign. So if the group needs to get from A to B we either hand-wave it because it's not particularly dangerous, we play through it and it becomes a focal point for a while. Most of the time we do a hybrid. "You've been travelling for a week and see smoke rising from over the ridge and hear war drums." Then something interesting happens or the group figures out how to avoid it all. </p><p></p><p>But <em>in game</em> it doesn't really matter. It might come up as a nice get out of jail free card now and then, but if you're in a literal jail teleportation is probably been blocked anyway. Take away teleportation and the game changes slightly. Include it and make it useful? It's practically a spell tax.</p><p></p><p>EDIT: I also have alternative means of fast(er) travel, but I always want going from point A to B to be interesting with decisions to make and possible danger if A and B are a significant distance apart. I just think teleportation is boring and knowing the sequence for random teleportation circles doesn't make sense either.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8545173, member: 6801845"] So if it would take several weeks or months to get from A to B, how often would that come up in a campaign? Wouldn't that [I]become[/I] most of the campaign? First, there's nothing wrong with that. I limit teleportation and planar travel for multiple reasons in my campaign. So if the group needs to get from A to B we either hand-wave it because it's not particularly dangerous, we play through it and it becomes a focal point for a while. Most of the time we do a hybrid. "You've been travelling for a week and see smoke rising from over the ridge and hear war drums." Then something interesting happens or the group figures out how to avoid it all. But [I]in game[/I] it doesn't really matter. It might come up as a nice get out of jail free card now and then, but if you're in a literal jail teleportation is probably been blocked anyway. Take away teleportation and the game changes slightly. Include it and make it useful? It's practically a spell tax. EDIT: I also have alternative means of fast(er) travel, but I always want going from point A to B to be interesting with decisions to make and possible danger if A and B are a significant distance apart. I just think teleportation is boring and knowing the sequence for random teleportation circles doesn't make sense either. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Chris just said why I hate wizard/fighter dynamic
Top