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Chris just said why I hate wizard/fighter dynamic
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<blockquote data-quote="GMforPowergamers" data-source="post: 8545201" data-attributes="member: 67338"><p>where are you getting this from? All characters caster or not can use tricks lies and misdirection... casters just have an easier time and can do it more often.</p><p></p><p>if the means is get from A to B and 1 person can walk/ride for days then get on a boat travel for 3 months, then walk/ride for days and person 2 can say "I use my action to get there" that isn't the same.</p><p></p><p>if the goal is stop a charm/dominated/controlled barbarian friend from killing you and 1 person can fight trying to subdue then tie up until it wears off and the other can hold person (or what every save you need to target with a SoS non damage causeing spell) then dispel the charm/dominate/control that isn't the same.</p><p></p><p>if the goal is fortify a position in a mountain pass I would think the fighter (soldier) being the military guy and the multi class ranger/rouge being the skill expert this would be there moment to shine... you know whats coming right... until the wizard with mold earth starts making 5ft by 5ft pits 5ft deep as an action with his cantrip, or uses a wall spell, or ritual casts tiny pill box...I mean tiny hut so the archers can fire out but no one can see in or fire back in... </p><p>I know explosive ruins got mixed with another spell but that trap is WAY better then anything the rogue/ranger is cooking up...and agian goes up faster.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8545201, member: 67338"] where are you getting this from? All characters caster or not can use tricks lies and misdirection... casters just have an easier time and can do it more often. if the means is get from A to B and 1 person can walk/ride for days then get on a boat travel for 3 months, then walk/ride for days and person 2 can say "I use my action to get there" that isn't the same. if the goal is stop a charm/dominated/controlled barbarian friend from killing you and 1 person can fight trying to subdue then tie up until it wears off and the other can hold person (or what every save you need to target with a SoS non damage causeing spell) then dispel the charm/dominate/control that isn't the same. if the goal is fortify a position in a mountain pass I would think the fighter (soldier) being the military guy and the multi class ranger/rouge being the skill expert this would be there moment to shine... you know whats coming right... until the wizard with mold earth starts making 5ft by 5ft pits 5ft deep as an action with his cantrip, or uses a wall spell, or ritual casts tiny pill box...I mean tiny hut so the archers can fire out but no one can see in or fire back in... I know explosive ruins got mixed with another spell but that trap is WAY better then anything the rogue/ranger is cooking up...and agian goes up faster. [/QUOTE]
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Chris just said why I hate wizard/fighter dynamic
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