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Chris just said why I hate wizard/fighter dynamic
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<blockquote data-quote="GMforPowergamers" data-source="post: 8545289" data-attributes="member: 67338"><p>a big thing I noticed is each edition gets worse at this... </p><p>in 3e it was close to 2e but with ACs not caping at -10/30 not really and the lower bonus to hit for 2nd and 3rd attacks weakened the combatants. </p><p>4e went with fighters get the same 1/2 level but they got a +1 over that on weapon attacks</p><p>5e made it worse...all characters add the same prof to hit, and a combat stat to hit... a fighter with a str/dex of X will most likely be with a rogue with a dex of x+/-1 of his str/dex, the wizard with a Int of x+/-1 of the fighters str/dex ext..</p><p></p><p>and all stats cap at 20. </p><p></p><p>a fighter with a 20 str is as precise as a rogue with a dex of 20 or a hexblade with a cha of 20... now the 2 stat MAD classes like a war cleric (want wis and str) and the bard (cha and dex most likely) so they will most likely be slightly behind. </p><p></p><p>in my Saturday night campaign (like I said earlier) I am an armorer artificer. we are 7th (actually just going to level to 8 inbetween games) so I have a few spells 7d8+21 hps and can use my Int to attack and damage (thunder punch) and give myself 7 temps as a bonus action (I don't think I can remember any fight I didn't start with temps) I have 2 attacks then can choose my bonus action to make another attack or reup those temps. I can also choose to use spells (including self healing). I make a pretty good fighter and having the sentinel feat makes me better still. MY thorn whip ranged 30 melee attack that pulls also does amazing. (I cheese it because I am playing iron spider/venom and race is dampyer so I can spider climb and be on the cealing and pull 10ft up then they drop...not sure if that is raw or if DM is being nice)</p><p></p><p>I can't imagine anthing but the most optimized fighter being better then that artificer in combat (although I can see an optimized one pull ahead in 1 or 2 ways) but they have nothing on my out of combat utility... I double as our rogue (again not sure if this is RAW) because my tinker tools can tinker with locks and traps, and I have expertise in them. I can short rest swap out my iron spider suit for my venom suit and go infiltrator if we need. </p><p></p><p>and since we have a healer I almost never need to use my 7 spell slots to self heal (but I can) so those are 7 options no fighter or rogue will ever have (unless they take the subclass to be a caster)</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8545289, member: 67338"] a big thing I noticed is each edition gets worse at this... in 3e it was close to 2e but with ACs not caping at -10/30 not really and the lower bonus to hit for 2nd and 3rd attacks weakened the combatants. 4e went with fighters get the same 1/2 level but they got a +1 over that on weapon attacks 5e made it worse...all characters add the same prof to hit, and a combat stat to hit... a fighter with a str/dex of X will most likely be with a rogue with a dex of x+/-1 of his str/dex, the wizard with a Int of x+/-1 of the fighters str/dex ext.. and all stats cap at 20. a fighter with a 20 str is as precise as a rogue with a dex of 20 or a hexblade with a cha of 20... now the 2 stat MAD classes like a war cleric (want wis and str) and the bard (cha and dex most likely) so they will most likely be slightly behind. in my Saturday night campaign (like I said earlier) I am an armorer artificer. we are 7th (actually just going to level to 8 inbetween games) so I have a few spells 7d8+21 hps and can use my Int to attack and damage (thunder punch) and give myself 7 temps as a bonus action (I don't think I can remember any fight I didn't start with temps) I have 2 attacks then can choose my bonus action to make another attack or reup those temps. I can also choose to use spells (including self healing). I make a pretty good fighter and having the sentinel feat makes me better still. MY thorn whip ranged 30 melee attack that pulls also does amazing. (I cheese it because I am playing iron spider/venom and race is dampyer so I can spider climb and be on the cealing and pull 10ft up then they drop...not sure if that is raw or if DM is being nice) I can't imagine anthing but the most optimized fighter being better then that artificer in combat (although I can see an optimized one pull ahead in 1 or 2 ways) but they have nothing on my out of combat utility... I double as our rogue (again not sure if this is RAW) because my tinker tools can tinker with locks and traps, and I have expertise in them. I can short rest swap out my iron spider suit for my venom suit and go infiltrator if we need. and since we have a healer I almost never need to use my 7 spell slots to self heal (but I can) so those are 7 options no fighter or rogue will ever have (unless they take the subclass to be a caster) [/QUOTE]
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Chris just said why I hate wizard/fighter dynamic
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