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Chris just said why I hate wizard/fighter dynamic
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<blockquote data-quote="GMforPowergamers" data-source="post: 8545339" data-attributes="member: 67338"><p>when compairing casters to non casters you have to remember you are talking 3/4 fighter 3/4 rogues all barbarians, and most monks... against all wizards, all bards, all palidens, all rangers, all warlocks, all sorcerers, arcane tricksters and eldritch knights ect ect ect... most of the game is casters.</p><p></p><p>a cleric of war gets 2 attacks heavy armor and martial weapon profs 1 asi/feat less in levels 1-10 and 2 down from level 20... they loose action surge and second wind (but have much better selfheal options) but trade that for a full boat of spellcasting. they do on average have 1 less hp per level.</p><p></p><p>with the new rules from optional books allowed in a dwarf wizard bladesinger can have +2 to two stats so Int and Con or INt and Dex or Int and Str and get +1hp per level bringing them pretty close to fighters (not match but close) use the second attack to use a cantrip that scales and allows for an attack (green flame blade or booming blade...I think there is a 3rd one) supposedly the game is balanced well enough this is okay.</p><p></p><p>you can't tell me that a group with that dwarf bladsinger (full caster) my artificer from saterday night (half caster) and a war cleric (full caster) is worse off or equal to a party of 3 fighters (1 battle master, 1 samari, 1 champion)... wait this isn't fair my artificer is also a skill monkey, lets spot them a rogue (theif) as there 4th that we wont have.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8545339, member: 67338"] when compairing casters to non casters you have to remember you are talking 3/4 fighter 3/4 rogues all barbarians, and most monks... against all wizards, all bards, all palidens, all rangers, all warlocks, all sorcerers, arcane tricksters and eldritch knights ect ect ect... most of the game is casters. a cleric of war gets 2 attacks heavy armor and martial weapon profs 1 asi/feat less in levels 1-10 and 2 down from level 20... they loose action surge and second wind (but have much better selfheal options) but trade that for a full boat of spellcasting. they do on average have 1 less hp per level. with the new rules from optional books allowed in a dwarf wizard bladesinger can have +2 to two stats so Int and Con or INt and Dex or Int and Str and get +1hp per level bringing them pretty close to fighters (not match but close) use the second attack to use a cantrip that scales and allows for an attack (green flame blade or booming blade...I think there is a 3rd one) supposedly the game is balanced well enough this is okay. you can't tell me that a group with that dwarf bladsinger (full caster) my artificer from saterday night (half caster) and a war cleric (full caster) is worse off or equal to a party of 3 fighters (1 battle master, 1 samari, 1 champion)... wait this isn't fair my artificer is also a skill monkey, lets spot them a rogue (theif) as there 4th that we wont have. [/QUOTE]
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