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Chris just said why I hate wizard/fighter dynamic
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<blockquote data-quote="FrozenNorth" data-source="post: 8545459" data-attributes="member: 7020832"><p>From this description, and several others, it seems that your players are very reactive. If so, great! But it does seem that many of the shenanigans that others have dealt with tend to be caused by less reactive players.</p><p></p><p>For instance, you’ve pointed out several times that teleportation is not a big deal in your campaigns, because if it wasn’t there, there would be some other way for the party to get where they were going. That doesn’t seem to allow for more creative uses of teleportation, like the party teleporting to the Court of a leader they have done a favour for, borrowing a bunch of magical items, resting, and teleporting back the next day. Or once the BBEG, avoiding the collapsing base by teleporting out.</p></blockquote><p></p>
[QUOTE="FrozenNorth, post: 8545459, member: 7020832"] From this description, and several others, it seems that your players are very reactive. If so, great! But it does seem that many of the shenanigans that others have dealt with tend to be caused by less reactive players. For instance, you’ve pointed out several times that teleportation is not a big deal in your campaigns, because if it wasn’t there, there would be some other way for the party to get where they were going. That doesn’t seem to allow for more creative uses of teleportation, like the party teleporting to the Court of a leader they have done a favour for, borrowing a bunch of magical items, resting, and teleporting back the next day. Or once the BBEG, avoiding the collapsing base by teleporting out. [/QUOTE]
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Chris just said why I hate wizard/fighter dynamic
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