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Chris just said why I hate wizard/fighter dynamic
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<blockquote data-quote="Fanaelialae" data-source="post: 8545823" data-attributes="member: 53980"><p>Yeah, we don't run the game like a DCC funnel either, yet we still have the occasional encounter that goes sideways that we've had to retreat from (or that resulted in character deaths/TPK because we didn't/couldn't retreat). The characters are never at risk of losing an encounter in your game? Clearly there's at least some risk of capture, since your scenario was based around capturing the PCs, right? I'd still find having a teleport escape plan handy, even if capture was the worst outcome of losing an encounter.</p><p></p><p>The whole player plotting something comes across to me as DM paranoia. I literally stated that the reason for collecting an associated object from the campsite was to use as an escape from a bad encounter. That was the established premise from the get go.</p><p></p><p>If you think the player has some ulterior motive, simple TALK to them. Don't dream up some paranoid fantasy and then try to punish them for it. That's not healthy behavior, regardless of whether you're at the gaming table or not.</p><p></p><p>Moreover, speaking as a DM who has run multiple high level campaigns, as far as I'm concerned at that level unexpected shenanigans are to be expected and are part of the fun of the game. Let's assume that your premise is true and the player is plotting something nefarious. Unless this is a problem player who is willing to sacrifice everyone else's fun for their own amusement, what's the worst that can happen? The campaign takes a turn unexpected by the DM? Those are the moments I live for as a DM! Some of the best times I've ever had at the gaming table have been those where I, as DM, was just as surprised as the players about what happened next. If it is a problem player, then it still shouldn't be handled by punishing them through the character. Just have a discussion with them about their behavior, like an adult.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8545823, member: 53980"] Yeah, we don't run the game like a DCC funnel either, yet we still have the occasional encounter that goes sideways that we've had to retreat from (or that resulted in character deaths/TPK because we didn't/couldn't retreat). The characters are never at risk of losing an encounter in your game? Clearly there's at least some risk of capture, since your scenario was based around capturing the PCs, right? I'd still find having a teleport escape plan handy, even if capture was the worst outcome of losing an encounter. The whole player plotting something comes across to me as DM paranoia. I literally stated that the reason for collecting an associated object from the campsite was to use as an escape from a bad encounter. That was the established premise from the get go. If you think the player has some ulterior motive, simple TALK to them. Don't dream up some paranoid fantasy and then try to punish them for it. That's not healthy behavior, regardless of whether you're at the gaming table or not. Moreover, speaking as a DM who has run multiple high level campaigns, as far as I'm concerned at that level unexpected shenanigans are to be expected and are part of the fun of the game. Let's assume that your premise is true and the player is plotting something nefarious. Unless this is a problem player who is willing to sacrifice everyone else's fun for their own amusement, what's the worst that can happen? The campaign takes a turn unexpected by the DM? Those are the moments I live for as a DM! Some of the best times I've ever had at the gaming table have been those where I, as DM, was just as surprised as the players about what happened next. If it is a problem player, then it still shouldn't be handled by punishing them through the character. Just have a discussion with them about their behavior, like an adult. [/QUOTE]
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