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Chris just said why I hate wizard/fighter dynamic
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<blockquote data-quote="Fanaelialae" data-source="post: 8546145" data-attributes="member: 53980"><p>There are certainly plenty of ways to address the issue. That said, the reason I chose the two that I did is because they're fairly easy to implement. They could've reasonably gone in a book like Tasha's as optional class features for the fighter (and probably the barbarian too).</p><p></p><p>It can be debated whether or not they're sufficient, but I would find it hard to believe that anyone would argue that they do not at least narrow the gap by giving the fighter more options.</p><p></p><p>As for justification, I cite precedent! Not only did fighters and barbarians attract followers in earlier editions, but unless I am mistaken the 1e barbarian had a class feature allowing them to raise a barbarian horde. Not to mention a ton of media where a tough warrior has a posse that follows him around and does what he tells them to simply because he's awesome. It's basically a fantasy cliche.</p><p></p><p>With regard to crafting empowered items from trophies, I cite myth. Hercules had both the pelt of the Nimean lion and arrows dipped in the poisonous blood of the hydra (which had absolutely ziltch to do with Zeus being his dad, beyond his ability to slay those monsters in the first place). There are plenty of other examples in myth as well.</p><p></p><p>As an added bonus, neither of these features need be overtly supernatural. Even the magic items are so because of their innate magic, not because the fighter is a spellcaster. The fighter simply knows how to harness their power.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8546145, member: 53980"] There are certainly plenty of ways to address the issue. That said, the reason I chose the two that I did is because they're fairly easy to implement. They could've reasonably gone in a book like Tasha's as optional class features for the fighter (and probably the barbarian too). It can be debated whether or not they're sufficient, but I would find it hard to believe that anyone would argue that they do not at least narrow the gap by giving the fighter more options. As for justification, I cite precedent! Not only did fighters and barbarians attract followers in earlier editions, but unless I am mistaken the 1e barbarian had a class feature allowing them to raise a barbarian horde. Not to mention a ton of media where a tough warrior has a posse that follows him around and does what he tells them to simply because he's awesome. It's basically a fantasy cliche. With regard to crafting empowered items from trophies, I cite myth. Hercules had both the pelt of the Nimean lion and arrows dipped in the poisonous blood of the hydra (which had absolutely ziltch to do with Zeus being his dad, beyond his ability to slay those monsters in the first place). There are plenty of other examples in myth as well. As an added bonus, neither of these features need be overtly supernatural. Even the magic items are so because of their innate magic, not because the fighter is a spellcaster. The fighter simply knows how to harness their power. [/QUOTE]
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