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Chris just said why I hate wizard/fighter dynamic
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<blockquote data-quote="tetrasodium" data-source="post: 8546420" data-attributes="member: 93670"><p>Not wanting to jump back to a safe place further away than the spot just down the street was obvious from the start. The problem is in being unwilling to admit it while claiming heady handed railroading and fiat. If you only wanted to escape to a sade spot then last night's campsite is very much not guaranteed to be safe even if you are on target. Pointing at the he omission is not paranoia, especially given how many times I had to point out the presence of missing motivation details. It's great that you don't <em>want</em> to backtrack but the gm still needs to run a game and "well I've got nothing planned for your campsight and need time to prepare the dungeon to make it reflect reacting to the invasion it just repelled". In other words victory for you in this case you have been pushing could very well result in something like "I know we only started the session like twenty minutes ago but this is why I pushed for a more firmly linked object so I could be prepared if this happens so everything fades out as the teleport kicks in & we will pick things up next week finding out what happens on the other end including how accurate the teleport was".</p><p></p><p>When a player is unwilling to admit the obvious objection or goal in the process of claiming to be doing just that they have already proven that they are willing to hide their maybe reasonable motivations & goals even when questioned they also prove that they will absolutely do the same if they even think they found a loophole of some kind. In that situation the gm has every reason to assume the worst & plan accordingly.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8546420, member: 93670"] Not wanting to jump back to a safe place further away than the spot just down the street was obvious from the start. The problem is in being unwilling to admit it while claiming heady handed railroading and fiat. If you only wanted to escape to a sade spot then last night's campsite is very much not guaranteed to be safe even if you are on target. Pointing at the he omission is not paranoia, especially given how many times I had to point out the presence of missing motivation details. It's great that you don't [I]want[/I] to backtrack but the gm still needs to run a game and "well I've got nothing planned for your campsight and need time to prepare the dungeon to make it reflect reacting to the invasion it just repelled". In other words victory for you in this case you have been pushing could very well result in something like "I know we only started the session like twenty minutes ago but this is why I pushed for a more firmly linked object so I could be prepared if this happens so everything fades out as the teleport kicks in & we will pick things up next week finding out what happens on the other end including how accurate the teleport was". When a player is unwilling to admit the obvious objection or goal in the process of claiming to be doing just that they have already proven that they are willing to hide their maybe reasonable motivations & goals even when questioned they also prove that they will absolutely do the same if they even think they found a loophole of some kind. In that situation the gm has every reason to assume the worst & plan accordingly. [/QUOTE]
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