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Chris just said why I hate wizard/fighter dynamic
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<blockquote data-quote="Fanaelialae" data-source="post: 8546444" data-attributes="member: 53980"><p>The premise of the discussion that you originally quoted was about using an associated object for the sake of convenience. I didn't reiterate that until now because I didn't think there was any reason to state the blatantly obvious, especially since it had <strong>already</strong> been stated earlier in the thread. </p><p></p><p>You think that a player not stating something obvious because they think that the DM is smart enough to recognize it as such is reason for suspicion? It's... not. People leave things unsaid all the time, not because they're hiding anything but because spelling everything out would be a huge waste of time and completely unnecessary. Reasonable inferences are a normal and expected part of communication.</p><p></p><p>If you can't handle the teleport back to the campsite scenario, how would you ever be able to handle the completely mundane "retreat from the dungeon WITHOUT using teleport and come back the next day"? Which is a scenario I've seen many times over the years, starting as early as level 1. As a DM you need to be able to improvise at least a little. Even if everything you run is on rails, needing to retreat because of a few unlucky crits is hardly unheard of.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8546444, member: 53980"] The premise of the discussion that you originally quoted was about using an associated object for the sake of convenience. I didn't reiterate that until now because I didn't think there was any reason to state the blatantly obvious, especially since it had [B]already[/B] been stated earlier in the thread. You think that a player not stating something obvious because they think that the DM is smart enough to recognize it as such is reason for suspicion? It's... not. People leave things unsaid all the time, not because they're hiding anything but because spelling everything out would be a huge waste of time and completely unnecessary. Reasonable inferences are a normal and expected part of communication. If you can't handle the teleport back to the campsite scenario, how would you ever be able to handle the completely mundane "retreat from the dungeon WITHOUT using teleport and come back the next day"? Which is a scenario I've seen many times over the years, starting as early as level 1. As a DM you need to be able to improvise at least a little. Even if everything you run is on rails, needing to retreat because of a few unlucky crits is hardly unheard of. [/QUOTE]
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