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Chris just said why I hate wizard/fighter dynamic
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<blockquote data-quote="Yaarel" data-source="post: 8546448" data-attributes="member: 58172"><p>A main difficulty with dimensional travel is plot spoilers. Sometimes the DM wants a way to prevent entrance to a certain place or room ... or exit out of a certain place or room.</p><p></p><p>For this purpose, I introduce "holy salt". One can easily buy it, like buying holy water, at low levels.</p><p></p><p>One takes the container of holy salt and pours a line of its salt, or a circle of it, to function as a dimensional barrier. It also blocks similar, like divination. If the salt line is physically broken, the barrier ends. (I also have it block creatures from a different plane, such as a Fey in the Material, or viceversa. So far, no real problems.) Player characters can use the salt. No one has tried to abuse it. </p><p></p><p>Its main purpose is for the DM to have an easy way to routinely block dimensional travel, if necessary. I normally dont care where the characters go or what they discover. Every now and then, I want to safeguard a place. The salt can line the inside of a special room, thus blocking magical entry.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8546448, member: 58172"] A main difficulty with dimensional travel is plot spoilers. Sometimes the DM wants a way to prevent entrance to a certain place or room ... or exit out of a certain place or room. For this purpose, I introduce "holy salt". One can easily buy it, like buying holy water, at low levels. One takes the container of holy salt and pours a line of its salt, or a circle of it, to function as a dimensional barrier. It also blocks similar, like divination. If the salt line is physically broken, the barrier ends. (I also have it block creatures from a different plane, such as a Fey in the Material, or viceversa. So far, no real problems.) Player characters can use the salt. No one has tried to abuse it. Its main purpose is for the DM to have an easy way to routinely block dimensional travel, if necessary. I normally dont care where the characters go or what they discover. Every now and then, I want to safeguard a place. The salt can line the inside of a special room, thus blocking magical entry. [/QUOTE]
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