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Chris Perkins and James Wyatt Answer Burning Questions About the 2024 Dungeon Master's Guide
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<blockquote data-quote="abirdcall" data-source="post: 9492627" data-attributes="member: 6748898"><p>Most chapters in the adventures are designed to be completed without a long rest and have enough encounters to present a challenge to a party of 4 PCs of the level suggested in the adventure.</p><p></p><p>They are not designed to be handled 1 encounter and then a long rest at a time and there are mechanisms in the chapters to prevent that.</p><p></p><p>There is no exact XP calculation because the encounters are also designed to be able to be handled within exploration and social pillars. If the party fights every monster they see they are often in for a bad time.</p><p></p><p>That is what an adventuring day is. A series of encounters that is a challenge to overcome. You don't even need the 'full budget' each day either as long as the players believe there could be more to face they will perceive the encounters as challenges.</p><p></p><p>People have said that the party can rest whenever they want and that is how most people play D&D but that is not how the published adventures are designed*.</p><p></p><p>*except for specific chapters. In Planescape there is an open city exploration chapter with no specific challenge. It's just a chance to have fun social encounters. The first chapter, however, is set up as an adventuring day. The PCs are told directly by an NPC that if they rest for too long they will be discovered and killed.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 9492627, member: 6748898"] Most chapters in the adventures are designed to be completed without a long rest and have enough encounters to present a challenge to a party of 4 PCs of the level suggested in the adventure. They are not designed to be handled 1 encounter and then a long rest at a time and there are mechanisms in the chapters to prevent that. There is no exact XP calculation because the encounters are also designed to be able to be handled within exploration and social pillars. If the party fights every monster they see they are often in for a bad time. That is what an adventuring day is. A series of encounters that is a challenge to overcome. You don't even need the 'full budget' each day either as long as the players believe there could be more to face they will perceive the encounters as challenges. People have said that the party can rest whenever they want and that is how most people play D&D but that is not how the published adventures are designed*. *except for specific chapters. In Planescape there is an open city exploration chapter with no specific challenge. It's just a chance to have fun social encounters. The first chapter, however, is set up as an adventuring day. The PCs are told directly by an NPC that if they rest for too long they will be discovered and killed. [/QUOTE]
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Chris Perkins and James Wyatt Answer Burning Questions About the 2024 Dungeon Master's Guide
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