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General Tabletop Discussion
*Dungeons & Dragons
Chris Perkins and James Wyatt Answer Burning Questions About the 2024 Dungeon Master's Guide
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<blockquote data-quote="SteveC" data-source="post: 9492890" data-attributes="member: 9053"><p>I'm wondering if they're removing the idea of "the period of time between long rests" which people call an Adventuring Day, or removing the assistance on 6-8 encounters during that period.</p><p></p><p>I have said many times that the 6-8 encounters during a "day" is a terrible idea, especially at low levels. So if that's what they're talking about, great. That still leaves advice on how to make up that period between rests, which I'd say is essential.</p><p></p><p>Characters have resources that gradually dwindle throughout a "day," and new DMs <em>especially </em>need to know about that. I haven't seen the new book yet, so I honestly don't know what the rules say. Treantmonk has been doing an evaluation of classes for single target damage, and his assumption for a "day" is four encounters with one short rest. That seems reasonable to me outside of extremely low levels. The problem I have is that the classes with "daily" resources have the number of uses (and typically, we're talking spell slots here) based on <em>something</em>. Knowing what that is would be useful for me.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9492890, member: 9053"] I'm wondering if they're removing the idea of "the period of time between long rests" which people call an Adventuring Day, or removing the assistance on 6-8 encounters during that period. I have said many times that the 6-8 encounters during a "day" is a terrible idea, especially at low levels. So if that's what they're talking about, great. That still leaves advice on how to make up that period between rests, which I'd say is essential. Characters have resources that gradually dwindle throughout a "day," and new DMs [I]especially [/I]need to know about that. I haven't seen the new book yet, so I honestly don't know what the rules say. Treantmonk has been doing an evaluation of classes for single target damage, and his assumption for a "day" is four encounters with one short rest. That seems reasonable to me outside of extremely low levels. The problem I have is that the classes with "daily" resources have the number of uses (and typically, we're talking spell slots here) based on [I]something[/I]. Knowing what that is would be useful for me. [/QUOTE]
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Community
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*Dungeons & Dragons
Chris Perkins and James Wyatt Answer Burning Questions About the 2024 Dungeon Master's Guide
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