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*Dungeons & Dragons
Chris Perkins and Jeremy Crawford Join Darrington Press
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<blockquote data-quote="thatOneLinuxDM" data-source="post: 9684753" data-attributes="member: 7052960"><p>I was <em>just</em> talking to someone about how it seems like Jess Lanzillo will probably end up at Darrington Press, so this news doesn't really come out of left field, it's a small industry. </p><p></p><p>I'm interested to see what comes of this, but great games are made by great teams, not single individuals (however visionary.) Hopefully we don't get a bunch of rules-via-bluesky (insert your social media company of choice) again...</p><p></p><p>Having now finished reading the Daggerheart book (no issues with supply where I am) I'm tentatively intrigued by some of the rules in it, but right now it feels like version two of the rules are going to plug some of the holes (elemental, traveling, etc.) when and if a revision comes around, which could be where Crawford shines. I've got a date and group ready to give it a go, which may change my opinion on the game itself. </p><p></p><p>I'm a bit worried about the "campaign frames" and non-linear feeling of the system, but hopefully Perkins and whatever team he onboards will have some ideas about Adventure Paths and similar stories which can be published <em>for</em> the system (like the quickstart on their site.) </p><p></p><p>Overall, interesting development.</p></blockquote><p></p>
[QUOTE="thatOneLinuxDM, post: 9684753, member: 7052960"] I was [I]just[/I] talking to someone about how it seems like Jess Lanzillo will probably end up at Darrington Press, so this news doesn't really come out of left field, it's a small industry. I'm interested to see what comes of this, but great games are made by great teams, not single individuals (however visionary.) Hopefully we don't get a bunch of rules-via-bluesky (insert your social media company of choice) again... Having now finished reading the Daggerheart book (no issues with supply where I am) I'm tentatively intrigued by some of the rules in it, but right now it feels like version two of the rules are going to plug some of the holes (elemental, traveling, etc.) when and if a revision comes around, which could be where Crawford shines. I've got a date and group ready to give it a go, which may change my opinion on the game itself. I'm a bit worried about the "campaign frames" and non-linear feeling of the system, but hopefully Perkins and whatever team he onboards will have some ideas about Adventure Paths and similar stories which can be published [I]for[/I] the system (like the quickstart on their site.) Overall, interesting development. [/QUOTE]
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Chris Perkins and Jeremy Crawford Join Darrington Press
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