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Community
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Chris Perkins and Jeremy Crawford Join Darrington Press
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<blockquote data-quote="Mercurius" data-source="post: 9685568" data-attributes="member: 59082"><p>I'm guessing that regardless of how great it is making a living doing D&D stuff, always working within corporate culture with the bigger entity of Hasbro ultimately dictating your course ("profit first, everything else second") becomes a bit wearing after a decade plus. Probably making somewhat less but for a company run by and for gamers ("make what we love first, and then figure out how to make it work financially") sounds rather appealing.</p><p></p><p>The basic fact is that D&D is, in the end, guided by WotC, which is guided by Hasbro. Top-down, corporate culture, profit above all else. It can be subtly oppressive, but in an accumulative sort of way (or so I imagine). Even if the D&D design team have a good amount of creative freedom, the background of WotC and Hasbro probably has a subtle, but pervasive, impact.</p><p></p><p>I'm personally not really a fan of Mercerverse gaming (though more "meh" than disliking), but I can see the appeal for Crawford and Perkins - if only to get back into that space where love of the game comes before everything else.</p><p></p><p>Anyhow, I find the current RPG world interesting, in that regard. D&D remains the main "city" in the RPG world that most people never leave, which is a shame because "population" aside, it is just a tiny fraction of the vast diversity of the "world." It is sort of like getting into pop music as a kid and never exploring beyond. This is not to say that there's anything wrong with liking pop music, but it is just a tiny sliver of what music is.</p><p></p><p>So good luck on your new adventure, Mr Perkins and Mr Crawford: enjoy the wider world!</p></blockquote><p></p>
[QUOTE="Mercurius, post: 9685568, member: 59082"] I'm guessing that regardless of how great it is making a living doing D&D stuff, always working within corporate culture with the bigger entity of Hasbro ultimately dictating your course ("profit first, everything else second") becomes a bit wearing after a decade plus. Probably making somewhat less but for a company run by and for gamers ("make what we love first, and then figure out how to make it work financially") sounds rather appealing. The basic fact is that D&D is, in the end, guided by WotC, which is guided by Hasbro. Top-down, corporate culture, profit above all else. It can be subtly oppressive, but in an accumulative sort of way (or so I imagine). Even if the D&D design team have a good amount of creative freedom, the background of WotC and Hasbro probably has a subtle, but pervasive, impact. I'm personally not really a fan of Mercerverse gaming (though more "meh" than disliking), but I can see the appeal for Crawford and Perkins - if only to get back into that space where love of the game comes before everything else. Anyhow, I find the current RPG world interesting, in that regard. D&D remains the main "city" in the RPG world that most people never leave, which is a shame because "population" aside, it is just a tiny fraction of the vast diversity of the "world." It is sort of like getting into pop music as a kid and never exploring beyond. This is not to say that there's anything wrong with liking pop music, but it is just a tiny sliver of what music is. So good luck on your new adventure, Mr Perkins and Mr Crawford: enjoy the wider world! [/QUOTE]
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Chris Perkins and Jeremy Crawford Join Darrington Press
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