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Chris Perkins and Stan! - previous D&D edition thoughts
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<blockquote data-quote="tetrasodium" data-source="post: 9578757" data-attributes="member: 93670"><p>Having started with 2e I can't say that I have ever once felt that running 5e felt like 2e in any way shape or form. Too much of 5e designs against import baseline foundational assumptions like risk and attrition for the loosey "ask your gm" to ever have any significant meaning while running 5e. Even worse is that by having it's shell of 3.x skills crippled by overly condensed skill options and a removable of difficult choices the gm is faced with a scenario where 2e's roll under (but it is probably difficult) you have a chorus of " oh I'm proficient too" from players who can expect success on trivialized skill checks should one PC roll horribly after <s>asking</s> telling their gm what they expect their character sheet to grant them success in.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9578757, member: 93670"] Having started with 2e I can't say that I have ever once felt that running 5e felt like 2e in any way shape or form. Too much of 5e designs against import baseline foundational assumptions like risk and attrition for the loosey "ask your gm" to ever have any significant meaning while running 5e. Even worse is that by having it's shell of 3.x skills crippled by overly condensed skill options and a removable of difficult choices the gm is faced with a scenario where 2e's roll under (but it is probably difficult) you have a chorus of " oh I'm proficient too" from players who can expect success on trivialized skill checks should one PC roll horribly after [S]asking[/S] telling their gm what they expect their character sheet to grant them success in. [/QUOTE]
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Chris Perkins and Stan! - previous D&D edition thoughts
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