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*Dungeons & Dragons
Chris Perkins and Stan! - previous D&D edition thoughts
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<blockquote data-quote="DEFCON 1" data-source="post: 9578931" data-attributes="member: 7006"><p>How "fast" one can make a character has always been one of those nuggets that makes me question exactly why that's so important to people.</p><p></p><p>I mean if the purpose is to start playing the game as quickly as possible for fear that like potential new players would peace out too quickly if they didn't start the actual game... then everyone should just be using pre-generated characters-- because then you don't have to spend any time "creating" characters to begin with. Or really more to the point... not have to spend any time "writing down game mechanics on paper". Because every single person can "create a character" even when using pre-written character sheets, because a player's character is who they choose to portray and how they portray them... not merely a bunch of numbers.</p><p></p><p>But once you get past that-- this need to make sure new players jump right into the action of roleplaying so as to not grow tired or bored before even starting the game-- once a person says that "this game is for me" and they want to really create a character whose mechanics become more of a match to what they wish to play and the ideas they have for whom this character is... getting through this process "fast" is no longer necessary. That's the whole point... a person actually wants to get the mechanics for their character as close to what they visualize in their head... which means taking the time to actually go through the products available to them to find exactly all the bits and bobs that they want.</p><p></p><p>Now granted... I do think there is something to be said for the <em>organization</em> of said products be set up in such a way as to make the process as painless (and by extension as quick) as possible... because that's just intelligent design. But if you have that and begin designing your character... there's no victory points to be gained by being able to say you finished the process in X amount of minutes. If the character means that much to you (mechanically-speaking especially)... take all the time you need. There's nothing to be gained by saying you got it done quick.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9578931, member: 7006"] How "fast" one can make a character has always been one of those nuggets that makes me question exactly why that's so important to people. I mean if the purpose is to start playing the game as quickly as possible for fear that like potential new players would peace out too quickly if they didn't start the actual game... then everyone should just be using pre-generated characters-- because then you don't have to spend any time "creating" characters to begin with. Or really more to the point... not have to spend any time "writing down game mechanics on paper". Because every single person can "create a character" even when using pre-written character sheets, because a player's character is who they choose to portray and how they portray them... not merely a bunch of numbers. But once you get past that-- this need to make sure new players jump right into the action of roleplaying so as to not grow tired or bored before even starting the game-- once a person says that "this game is for me" and they want to really create a character whose mechanics become more of a match to what they wish to play and the ideas they have for whom this character is... getting through this process "fast" is no longer necessary. That's the whole point... a person actually wants to get the mechanics for their character as close to what they visualize in their head... which means taking the time to actually go through the products available to them to find exactly all the bits and bobs that they want. Now granted... I do think there is something to be said for the [I]organization[/I] of said products be set up in such a way as to make the process as painless (and by extension as quick) as possible... because that's just intelligent design. But if you have that and begin designing your character... there's no victory points to be gained by being able to say you finished the process in X amount of minutes. If the character means that much to you (mechanically-speaking especially)... take all the time you need. There's nothing to be gained by saying you got it done quick. [/QUOTE]
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