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Chris Perkins and Stan! - previous D&D edition thoughts
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<blockquote data-quote="EzekielRaiden" data-source="post: 9579143" data-attributes="member: 6790260"><p>I mean, I think it's pretty inarguable that the edition 5e most resembles is 3e. With the sole exclusion of iterative attacks (which were always a bad idea to begin with!), 5e is nearly identical to 3e with just a couple tweaks. Feats are now tied to class level, but they're still <em>there</em>; skills are now gained chunky-style, rather than by skill points; spells other than cantrips no longer automatically scale (but you can still make them stronger). Even the cantrips are really just making 3e's Reserve Feats a general caster feature.</p><p></p><p><em>But</em>, I think you can also argue that <em>despite</em> 5e being more similar to 3e than it is to any other edition, I think there can also be room to argue that <em>of the WotC editions</em>, 5e is the one that is closest to 2e. I don't personally think they're in any way closely related, based off the game design choices in each. The only thing that's even remotely similar IME and IMO is 2e's "Kits", but those were both MUCH more extensive and far more daring (for good and for ill) than 5e subclasses.</p><p></p><p></p><p>Would be cool, but we're never getting 5e Dark Sun.</p><p></p><p>That would require them to finally decide what psionics is. They're never going to do so, because the only way for them to create psionics rules is to pick some specific thing those rules are going to be. Nothing they pick will ever clear their mandatory threshold of ~70% of players, because there are <em>at least</em> three distinct, large factions who have Strong Opinions about what psionics should be. So long as each faction looks at the proposed rules and hears, "Well, it <em>could</em> still end up different if we just make sure <em>these</em> rules don't succeed...", there will <em>never</em> be success on that front.</p><p></p><p>Psionics will always be the albatross around the 5e designers' necks, because 5e has fully and exclusively committed to a practice that cannot produce psionics rules. They require major consensus <em>before</em> iterating. This is not possible on a large number of issues. Therefore, they never will iterate, and thus, they never will produce any finished products, even though a reasonably large portion of 5e fans would in fact like to see rules for psionics.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9579143, member: 6790260"] I mean, I think it's pretty inarguable that the edition 5e most resembles is 3e. With the sole exclusion of iterative attacks (which were always a bad idea to begin with!), 5e is nearly identical to 3e with just a couple tweaks. Feats are now tied to class level, but they're still [I]there[/I]; skills are now gained chunky-style, rather than by skill points; spells other than cantrips no longer automatically scale (but you can still make them stronger). Even the cantrips are really just making 3e's Reserve Feats a general caster feature. [I]But[/I], I think you can also argue that [I]despite[/I] 5e being more similar to 3e than it is to any other edition, I think there can also be room to argue that [I]of the WotC editions[/I], 5e is the one that is closest to 2e. I don't personally think they're in any way closely related, based off the game design choices in each. The only thing that's even remotely similar IME and IMO is 2e's "Kits", but those were both MUCH more extensive and far more daring (for good and for ill) than 5e subclasses. Would be cool, but we're never getting 5e Dark Sun. That would require them to finally decide what psionics is. They're never going to do so, because the only way for them to create psionics rules is to pick some specific thing those rules are going to be. Nothing they pick will ever clear their mandatory threshold of ~70% of players, because there are [I]at least[/I] three distinct, large factions who have Strong Opinions about what psionics should be. So long as each faction looks at the proposed rules and hears, "Well, it [I]could[/I] still end up different if we just make sure [I]these[/I] rules don't succeed...", there will [I]never[/I] be success on that front. Psionics will always be the albatross around the 5e designers' necks, because 5e has fully and exclusively committed to a practice that cannot produce psionics rules. They require major consensus [I]before[/I] iterating. This is not possible on a large number of issues. Therefore, they never will iterate, and thus, they never will produce any finished products, even though a reasonably large portion of 5e fans would in fact like to see rules for psionics. [/QUOTE]
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