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Chris Perkins and Stan! - previous D&D edition thoughts
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<blockquote data-quote="EzekielRaiden" data-source="post: 9580049" data-attributes="member: 6790260"><p>Okay, fair.</p><p></p><p>Point of chaos: I don't see how "You can only sing three times today" is any <em>less</em> openly gamist than "you can only sing six rounds today." If 4e brought to mind "cooldowns" with Encounter powers, I don't understand why Rages, Bardic Musics, Wild Shape uses, Smite Evils, and Turn/Rebuke Undead charges <em>don't</em> bring to mind cooldowns. Nor why 5e would not do so <em>even more</em>, because you have...</p><p></p><p>Barbarian: Rage</p><p>Bard: Bardic Inspiration</p><p>Cleric: Channel Divinity</p><p>Druid: Wild Shape</p><p>Fighter: Second Wind, Action Surge, <em>and</em> Indomitable</p><p>Monk: Ki points</p><p>Ranger: Favored Foe (with Tasha's)</p><p>Warlock: Pact spell slots</p><p>Wizard: Arcane Recovery</p><p></p><p>And that's ignoring <em>both</em> subclass features <em>and</em> any changes made in 5.5e. All but three baseline classes (Paladin, Rogue, Sorcerer) have some kind of per-rest feature, and even with those classes, two out of three (Rogue and Sorcerer) both typically get "cooldowns", short-rest abilities, from their subclasses.</p><p></p><p>So...if it's one's honest impression that X had "cooldowns" and Y did not, even though Y has almost as many things that function the same way as X did...I mean I can't really say that that impression is "wrong", but it certainly comes across as <em>biased</em>.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9580049, member: 6790260"] Okay, fair. Point of chaos: I don't see how "You can only sing three times today" is any [I]less[/I] openly gamist than "you can only sing six rounds today." If 4e brought to mind "cooldowns" with Encounter powers, I don't understand why Rages, Bardic Musics, Wild Shape uses, Smite Evils, and Turn/Rebuke Undead charges [I]don't[/I] bring to mind cooldowns. Nor why 5e would not do so [I]even more[/I], because you have... Barbarian: Rage Bard: Bardic Inspiration Cleric: Channel Divinity Druid: Wild Shape Fighter: Second Wind, Action Surge, [I]and[/I] Indomitable Monk: Ki points Ranger: Favored Foe (with Tasha's) Warlock: Pact spell slots Wizard: Arcane Recovery And that's ignoring [I]both[/I] subclass features [I]and[/I] any changes made in 5.5e. All but three baseline classes (Paladin, Rogue, Sorcerer) have some kind of per-rest feature, and even with those classes, two out of three (Rogue and Sorcerer) both typically get "cooldowns", short-rest abilities, from their subclasses. So...if it's one's honest impression that X had "cooldowns" and Y did not, even though Y has almost as many things that function the same way as X did...I mean I can't really say that that impression is "wrong", but it certainly comes across as [I]biased[/I]. [/QUOTE]
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