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Chris Perkins doesn't use Passive Insight
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<blockquote data-quote="OnlineDM" data-source="post: 5727686" data-attributes="member: 90804"><p>I don't exactly play passive skills "by the book" but I do use them. I tend to go more by training than the specific passive number.</p><p></p><p>For instance, if I have an NPC trying to bluff the PCs and I know that the NPC isn't a great liar, I'll ask who's trained in insight, and I'll tell the trained player, "You get the impression she might not be totally on the level." I obviously will try to avoid this if I know no one is trained in insight, of course.</p><p></p><p>I use this with lots of different skills. If the players see something dangerous-looking underground, I'll ask who's trained in dungeoneering and give them some useful information about the hazard. I've used similar things for thievery (recognizing that this trap must have a certain type of disabling mechanism), arcana (understanding that this magical construct might have an "off" switch) and nature (recognizing that a particular vine looks dangerous). I could also see doing this for bluff/diplomacy/intimidate against certain NPCs (you're trained? you succeed) or streetwise (you're looking for a place to buy illicit goods? you ask around and get directions with no trouble).</p><p></p><p>I mainly use these for skills tied to wisdom, intelligence and charisma (though I can see situations where I'd use passive endurance). Thievery is dex-based, but I've used the "knowledge of thiefliness" aspect of the skill passively. I struggle to think of cases where I've used passive athletics or acrobatics; it would only be to understand information about sports or something like that, I guess.</p><p></p><p>But in all of these cases, I just reward the player for choosing to train their character in the skill rather than making an opposed roll or setting a DC to compare their passive value against.</p></blockquote><p></p>
[QUOTE="OnlineDM, post: 5727686, member: 90804"] I don't exactly play passive skills "by the book" but I do use them. I tend to go more by training than the specific passive number. For instance, if I have an NPC trying to bluff the PCs and I know that the NPC isn't a great liar, I'll ask who's trained in insight, and I'll tell the trained player, "You get the impression she might not be totally on the level." I obviously will try to avoid this if I know no one is trained in insight, of course. I use this with lots of different skills. If the players see something dangerous-looking underground, I'll ask who's trained in dungeoneering and give them some useful information about the hazard. I've used similar things for thievery (recognizing that this trap must have a certain type of disabling mechanism), arcana (understanding that this magical construct might have an "off" switch) and nature (recognizing that a particular vine looks dangerous). I could also see doing this for bluff/diplomacy/intimidate against certain NPCs (you're trained? you succeed) or streetwise (you're looking for a place to buy illicit goods? you ask around and get directions with no trouble). I mainly use these for skills tied to wisdom, intelligence and charisma (though I can see situations where I'd use passive endurance). Thievery is dex-based, but I've used the "knowledge of thiefliness" aspect of the skill passively. I struggle to think of cases where I've used passive athletics or acrobatics; it would only be to understand information about sports or something like that, I guess. But in all of these cases, I just reward the player for choosing to train their character in the skill rather than making an opposed roll or setting a DC to compare their passive value against. [/QUOTE]
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Chris Perkins doesn't use Passive Insight
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