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Chris Perkins doesn't use Passive Insight
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<blockquote data-quote="I'm A Banana" data-source="post: 5729244" data-attributes="member: 2067"><p>So there's no penalty for a failed check?</p><p></p><p>Que the entire table rolling Insight and/or everyone piling on the character with the highest Insight bonus with Aid Another checks (and stuff like the half-elf Knack for Success that boosts skill checks by 4). </p><p></p><p>If there's no risk to making a check, there's nothing mechanically stopping them from spamming rolls until they succeed (which is sort of what the passive skill is supposed to represent anyway). Of course, not every group thinks like that, and everyone should do what works fine for their group, but from a baseline-rules-and-advice perspective, it can be a problem.</p><p></p><p></p><p></p><p>My ability to buy property in <em>Monopoly</em> isn't based on my personal knowledge of real estate in New York City at the turn of the century. It's dictated by the roll of the dice and the amount of fake paper money I have. Strategy comes into play in spending the money on the things with the highest return.</p><p></p><p>A character's ability to detect deception in <em>D&D</em>, IMO, shouldn't be based on the player's personal knowledge and feelings. It should be dictated by the roll of the dice and the Insight training/Wisdom Score they have. Strategy comes into play in allocating those limited resources to Insight vs. something else (like Stealth). </p><p></p><p>Of course, D&D loves it some immersion, and there's things like ad hoc bonuses that make a lot of sense, if you'd like to include player skill as an effect on the success of die rolls. </p><p></p><p>No one's removing the player from the equation. At least for me, I'm just saying there's plenty of benefits to Passive Insight that a group that doesn't use it is missing out on. If the group doesn't care, I'm not one to quibble with what works for them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I wouldn't ditch it, though. Passive skill checks are one of the major ways I accomplish the goal of determining what a trained character can do without bothering to make a check, automatically, without a chance of failure. That includes knowing when bozos are not being entirely honest.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5729244, member: 2067"] So there's no penalty for a failed check? Que the entire table rolling Insight and/or everyone piling on the character with the highest Insight bonus with Aid Another checks (and stuff like the half-elf Knack for Success that boosts skill checks by 4). If there's no risk to making a check, there's nothing mechanically stopping them from spamming rolls until they succeed (which is sort of what the passive skill is supposed to represent anyway). Of course, not every group thinks like that, and everyone should do what works fine for their group, but from a baseline-rules-and-advice perspective, it can be a problem. My ability to buy property in [I]Monopoly[/I] isn't based on my personal knowledge of real estate in New York City at the turn of the century. It's dictated by the roll of the dice and the amount of fake paper money I have. Strategy comes into play in spending the money on the things with the highest return. A character's ability to detect deception in [I]D&D[/I], IMO, shouldn't be based on the player's personal knowledge and feelings. It should be dictated by the roll of the dice and the Insight training/Wisdom Score they have. Strategy comes into play in allocating those limited resources to Insight vs. something else (like Stealth). Of course, D&D loves it some immersion, and there's things like ad hoc bonuses that make a lot of sense, if you'd like to include player skill as an effect on the success of die rolls. No one's removing the player from the equation. At least for me, I'm just saying there's plenty of benefits to Passive Insight that a group that doesn't use it is missing out on. If the group doesn't care, I'm not one to quibble with what works for them. ;) I wouldn't ditch it, though. Passive skill checks are one of the major ways I accomplish the goal of determining what a trained character can do without bothering to make a check, automatically, without a chance of failure. That includes knowing when bozos are not being entirely honest. [/QUOTE]
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