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Chris Perkins doesn't use Passive Insight
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<blockquote data-quote="I'm A Banana" data-source="post: 5730181" data-attributes="member: 2067"><p>An artificial solution like that can work, but it's awfully gamist. "So <em>I</em> can't check to see if he's lying, just because <em>David's Character</em> already checked?"</p><p></p><p>Again, that's not to say that if it works at your table, change it. If it works, it works! That is to say that it's not going to work for every group, so as a general rule, it's not going to work for everyone. It's not a universal solution.</p><p></p><p></p><p></p><p>Sure. But I'm not really interested in changing my friends' social behavior through the mode of D&D. I want to get together and pretend to be magical gumdrop elves for a few hours, not worry about Bill's social failings. It's a game of make-believe, not an intervention. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> I also want Bill to have a good time, even if he is super-shy, so I'm not going to penalize him for playing the party bard by ignoring him for being socially awkward. I am going to help him realize that power fantasy, just as I help Andrew realize his to be a rampaging barbarian, despite the fact that he's a 98-lb weakling with a MENSA membership, or clean-shaven african-american Robert's desire to play a dwarf with a long, luxurious beard and a heafty scottish accent. </p><p></p><p>In short, I'm not interested in penalizing my players for not being the things they want to pretend to be. </p><p></p><p>I realize that's something of a stylistic choice in D&D, and some DMs like more player challenge, but that's not a mode I prefer to play in, and if D&D assumed I wanted to play like by challenging my players' actual social abilities (but not their actual raging barbarian abilities), it would not work for my groups.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5730181, member: 2067"] An artificial solution like that can work, but it's awfully gamist. "So [I]I[/I] can't check to see if he's lying, just because [I]David's Character[/I] already checked?" Again, that's not to say that if it works at your table, change it. If it works, it works! That is to say that it's not going to work for every group, so as a general rule, it's not going to work for everyone. It's not a universal solution. Sure. But I'm not really interested in changing my friends' social behavior through the mode of D&D. I want to get together and pretend to be magical gumdrop elves for a few hours, not worry about Bill's social failings. It's a game of make-believe, not an intervention. ;) I also want Bill to have a good time, even if he is super-shy, so I'm not going to penalize him for playing the party bard by ignoring him for being socially awkward. I am going to help him realize that power fantasy, just as I help Andrew realize his to be a rampaging barbarian, despite the fact that he's a 98-lb weakling with a MENSA membership, or clean-shaven african-american Robert's desire to play a dwarf with a long, luxurious beard and a heafty scottish accent. In short, I'm not interested in penalizing my players for not being the things they want to pretend to be. I realize that's something of a stylistic choice in D&D, and some DMs like more player challenge, but that's not a mode I prefer to play in, and if D&D assumed I wanted to play like by challenging my players' actual social abilities (but not their actual raging barbarian abilities), it would not work for my groups. [/QUOTE]
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