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Chris Perkins doesn't use Passive Insight
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<blockquote data-quote="MrMyth" data-source="post: 5730602" data-attributes="member: 61155"><p>Except that the approach you encourage is one that would actively hinder such a thing. If the game rewards charming players over charming characters, than the shy player will <em>always </em>get sidelined by the charming player - even if the shy player has a diplomatic bard, and the charming player an uncouth barbarian. </p><p> </p><p>Now, by all means, I am a fan of an approach that rewards characters who have clever solutions or RP well or the like. But the second you say that should be the only measure of success, that player skill is the most important thing... well, you are both throwing the social skill system out the window, and giving a substantial benefit to socially adept players, along with characters who only invest in combat or magic or the like.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5730602, member: 61155"] Except that the approach you encourage is one that would actively hinder such a thing. If the game rewards charming players over charming characters, than the shy player will [I]always [/I]get sidelined by the charming player - even if the shy player has a diplomatic bard, and the charming player an uncouth barbarian. Now, by all means, I am a fan of an approach that rewards characters who have clever solutions or RP well or the like. But the second you say that should be the only measure of success, that player skill is the most important thing... well, you are both throwing the social skill system out the window, and giving a substantial benefit to socially adept players, along with characters who only invest in combat or magic or the like. [/QUOTE]
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Chris Perkins doesn't use Passive Insight
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