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Chris Perkins: Reintroducing Settings in Ways that Surprise People
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<blockquote data-quote="Trickster Spirit" data-source="post: 7666236" data-attributes="member: 6701829"><p>Apologies in advance, I'm definitely going off on a tangent here, but multiplayer games get a bad rep for a lot of reasons, some well deserved, others not so much. A lot of games get horribly marred by intrusive DRM, rushed release schedules and server issues leaving them unplayable at release, and people get <em>especially</em> up-in-arms about it when it means the single player experience <em>on the disk they paid for</em> is ruined. Just look at any of the gaming press headlines from the last two years (SimCity, GTA5, Evolve, Master Chief Collection, etc.). I'd not heard of Shadow Realms, but I wouldn't touch any multiplayer RPG release by EA with a ten-foot-pole for those reasons alone.</p><p></p><p>Mostly though the problem with multiplayer RPGs is simply that they've all been abysmal at providing the sort of story and immersion that fans look for when they're looking to play, well, a role playing game. I don't want to say that a multiplayer game <em>can't</em> provide the kind of experience that Baldur's Gate, Knights of the Old Republic, Skyrim, Fallout, etc. did with single player, but Destiny and SWTOR certainly haven't. I'm hopeful that Sword Coast Legends will break the mold (or at least have a single player only mode), but remain skeptical that they won't fall into the same pit "Evolve" did, or that it'll allow DMs to actually tell stories with the game as opposed to throwing meaningless encounters at groups of players.</p></blockquote><p></p>
[QUOTE="Trickster Spirit, post: 7666236, member: 6701829"] Apologies in advance, I'm definitely going off on a tangent here, but multiplayer games get a bad rep for a lot of reasons, some well deserved, others not so much. A lot of games get horribly marred by intrusive DRM, rushed release schedules and server issues leaving them unplayable at release, and people get [I]especially[/I] up-in-arms about it when it means the single player experience [I]on the disk they paid for[/I] is ruined. Just look at any of the gaming press headlines from the last two years (SimCity, GTA5, Evolve, Master Chief Collection, etc.). I'd not heard of Shadow Realms, but I wouldn't touch any multiplayer RPG release by EA with a ten-foot-pole for those reasons alone. Mostly though the problem with multiplayer RPGs is simply that they've all been abysmal at providing the sort of story and immersion that fans look for when they're looking to play, well, a role playing game. I don't want to say that a multiplayer game [I]can't[/I] provide the kind of experience that Baldur's Gate, Knights of the Old Republic, Skyrim, Fallout, etc. did with single player, but Destiny and SWTOR certainly haven't. I'm hopeful that Sword Coast Legends will break the mold (or at least have a single player only mode), but remain skeptical that they won't fall into the same pit "Evolve" did, or that it'll allow DMs to actually tell stories with the game as opposed to throwing meaningless encounters at groups of players. [/QUOTE]
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Chris Perkins: Reintroducing Settings in Ways that Surprise People
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