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*Dungeons & Dragons
Chris Perkins: Reintroducing Settings in Ways that Surprise People
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<blockquote data-quote="DMZ2112" data-source="post: 7666240" data-attributes="member: 78752"><p>That's an interesting way to put the question. I feel like a lot of campaign settings are written like the Monster Manual -- low-detail map, major landmarks and settlements called out, brief cultural description, and a handful of vague hooks. Next page, new region. I'd rather see a whole book (read: AP) that gives us solid story- and player-affecting detail about a local region of import in narrative form. In my mind, this content would be set up like a module (conveniently enough), only instead of dungeon maps and encounter tables you have important locations laid out and a detailed account of recent history and major players. Then the adventure is layered on top of that setting material. </p><p></p><p></p><p></p><p>If we're comparing personal opinions, now, it's worth noting that I'm the exact opposite of you. When I was just getting into the game I had no interest in campaign settings, and if the Internet had existed when I was 12 I would have been Googling every tidbit of D&D lore I could get my hands on and lamenting that I didn't have more money to spend on "completely obsolete" PDFs, just like I used to pore over the Mail Order Hobby Shop catalog and lament that I didn't have more money to spend on "completely obsolete" 1st Edition and BECMI sourcebooks.</p><p></p><p>Dndclassics.com looks to me like the /perfect/ environment for starting DMs.</p><p></p><p></p><p></p><p>If I'm making stuff up, why do I need to buy books at all? I buy books /because/ they tell me that the Elemental Evils are related to the Dawn Titans who fought the gods at the beginning of time yadda yadda. If they didn't, why would I bother?</p><p></p><p>I'm sorry, but that's a ridiculous sentiment. Any dungeon master worth his salt -- hell, literally /any dungeon master/ -- can /ignore/ fluff. It's substantially easier than ignoring crunch, which they can also do without breaking a sweat.</p><p></p><p>If you're publishing a D&D book, make it a D&D book! Wizards is not the Judges' Guild and this isn't the '80s -- they don't have to file off the serial numbers to avoid litigation or for any other reason. If it's a Forgotten Realms book, make it a Forgotten Realms book! That's why half of us are shopping!</p><p></p><p></p><p></p><p>And the facepalming is complete.</p><p></p><p></p><p></p><p>What I'm saying is that none of this matters. Farts in the wind, my son. I know there were changes. You can expect them all to be ignored and to never be mentioned again once 12 months have passed.</p><p></p><p></p><p></p><p>No, my child, when you saw only one set of footprints in the sand, it was then that they were walking in single file, to hide their numbers. Like sandpeople.</p><p></p><p></p><p></p><p>Neverwinter is fine, we're all fine here. How are you?</p><p></p><p></p><p></p><p>They didn't, they didn't, and they haven't.</p><p></p><p></p><p></p><p>'Spellplague,' 'Spellplague,' 'Spellplague!' That's all you talk about! Stop it Majoru, you're scaring the children!</p><p></p><p></p><p></p><p>Psst. I bet if you just use the 3rd Edition FRCS no one notices.</p><p></p><p></p><p></p><p>Oh ho. You don't need multiplayer to get intrusive DRM in this day and age, no sir.</p><p></p><p>Drop-in drop-out co-op is perfectly successful in some very CRPG-like genres -- I'm looking at the Borderlands, Saints Row, and Grand Theft Auto series, here. I kind of wonder whether if developers could actually write a game that didn't require the main character to be a Special Snowflake, if that wouldn't solve 90% of their multiplayer integration problems right then and there.</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 7666240, member: 78752"] That's an interesting way to put the question. I feel like a lot of campaign settings are written like the Monster Manual -- low-detail map, major landmarks and settlements called out, brief cultural description, and a handful of vague hooks. Next page, new region. I'd rather see a whole book (read: AP) that gives us solid story- and player-affecting detail about a local region of import in narrative form. In my mind, this content would be set up like a module (conveniently enough), only instead of dungeon maps and encounter tables you have important locations laid out and a detailed account of recent history and major players. Then the adventure is layered on top of that setting material. If we're comparing personal opinions, now, it's worth noting that I'm the exact opposite of you. When I was just getting into the game I had no interest in campaign settings, and if the Internet had existed when I was 12 I would have been Googling every tidbit of D&D lore I could get my hands on and lamenting that I didn't have more money to spend on "completely obsolete" PDFs, just like I used to pore over the Mail Order Hobby Shop catalog and lament that I didn't have more money to spend on "completely obsolete" 1st Edition and BECMI sourcebooks. Dndclassics.com looks to me like the /perfect/ environment for starting DMs. If I'm making stuff up, why do I need to buy books at all? I buy books /because/ they tell me that the Elemental Evils are related to the Dawn Titans who fought the gods at the beginning of time yadda yadda. If they didn't, why would I bother? I'm sorry, but that's a ridiculous sentiment. Any dungeon master worth his salt -- hell, literally /any dungeon master/ -- can /ignore/ fluff. It's substantially easier than ignoring crunch, which they can also do without breaking a sweat. If you're publishing a D&D book, make it a D&D book! Wizards is not the Judges' Guild and this isn't the '80s -- they don't have to file off the serial numbers to avoid litigation or for any other reason. If it's a Forgotten Realms book, make it a Forgotten Realms book! That's why half of us are shopping! And the facepalming is complete. What I'm saying is that none of this matters. Farts in the wind, my son. I know there were changes. You can expect them all to be ignored and to never be mentioned again once 12 months have passed. No, my child, when you saw only one set of footprints in the sand, it was then that they were walking in single file, to hide their numbers. Like sandpeople. Neverwinter is fine, we're all fine here. How are you? They didn't, they didn't, and they haven't. 'Spellplague,' 'Spellplague,' 'Spellplague!' That's all you talk about! Stop it Majoru, you're scaring the children! Psst. I bet if you just use the 3rd Edition FRCS no one notices. Oh ho. You don't need multiplayer to get intrusive DRM in this day and age, no sir. Drop-in drop-out co-op is perfectly successful in some very CRPG-like genres -- I'm looking at the Borderlands, Saints Row, and Grand Theft Auto series, here. I kind of wonder whether if developers could actually write a game that didn't require the main character to be a Special Snowflake, if that wouldn't solve 90% of their multiplayer integration problems right then and there. [/QUOTE]
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