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Chris Perkins: Reintroducing Settings in Ways that Surprise People
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<blockquote data-quote="Stormonu" data-source="post: 7666268" data-attributes="member: 52734"><p>You can do a campaign world twice. Even then, the second time around you'll only pick up the folks who want an expounded version with more detail and better maps. Everyone else will simply be those who heard about how great the first printing, that they missed, was.</p><p></p><p>If the D&D folks want this to work, they need to couple the world with something to do with it. </p><p></p><p>Most of the campaign sets they've released in the past come with one pathetic, forgettable adventure that rarely showcases what the world can do. That needs to change - some way, some how. Personally, I'd like to see them take a page from Savage Worlds. </p><p></p><p>Screw a fully fleshed adventure. In the back of the book, give me 10-12 pages, each page being an adventure outline. I can go dig the monster stats out of the MM and roll the treasure up in the DMG. Put in a small rough map of the most important locale for the adventure, a paragraph or two for a story outline and the rest a bullet-point list of the major encounters. Perhaps end it with a couple of ideas which direction the adventure could go when its completed.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 7666268, member: 52734"] You can do a campaign world twice. Even then, the second time around you'll only pick up the folks who want an expounded version with more detail and better maps. Everyone else will simply be those who heard about how great the first printing, that they missed, was. If the D&D folks want this to work, they need to couple the world with something to do with it. Most of the campaign sets they've released in the past come with one pathetic, forgettable adventure that rarely showcases what the world can do. That needs to change - some way, some how. Personally, I'd like to see them take a page from Savage Worlds. Screw a fully fleshed adventure. In the back of the book, give me 10-12 pages, each page being an adventure outline. I can go dig the monster stats out of the MM and roll the treasure up in the DMG. Put in a small rough map of the most important locale for the adventure, a paragraph or two for a story outline and the rest a bullet-point list of the major encounters. Perhaps end it with a couple of ideas which direction the adventure could go when its completed. [/QUOTE]
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Chris Perkins: Reintroducing Settings in Ways that Surprise People
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