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General Tabletop Discussion
*Dungeons & Dragons
Chris Perkins: Reintroducing Settings in Ways that Surprise People
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<blockquote data-quote="Quickleaf" data-source="post: 7666344" data-attributes="member: 20323"><p>[MENTION=1]Morrus[/MENTION] [MENTION=54629]pukunui[/MENTION] [MENTION=6776322]HobbitFan[/MENTION] Thanks for the scoop! I have enjoyed greatly enjoyed Chris' work ever since his DUNGEON adventure "Umbra" back in the early 90's before becoming employed by Wizards of the Coast. His DM advice is great and I enjoyed the interview a lot. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Looking forward to whatever surprises he and his team come up with.</p><p></p><p>One thing I didn't see folks mention yet in this thread was his emphasis on continuity when discussing Tyranny of Dragons. It sounds like they want events from past storylines to reverberate thru to future storylines...the feel I took away was something akin to how EA/Bioware do the Dragon Age games, with certain assumed canonical results (which may map to many gamers playthrus but not all). I'm not sure how comfortable I am applying that logic to D&D. Maybe I am misreading Chris' statement? There *was* a fair amount of artfully nebulous language <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7666344, member: 20323"] [MENTION=1]Morrus[/MENTION] [MENTION=54629]pukunui[/MENTION] [MENTION=6776322]HobbitFan[/MENTION] Thanks for the scoop! I have enjoyed greatly enjoyed Chris' work ever since his DUNGEON adventure "Umbra" back in the early 90's before becoming employed by Wizards of the Coast. His DM advice is great and I enjoyed the interview a lot. :) Looking forward to whatever surprises he and his team come up with. One thing I didn't see folks mention yet in this thread was his emphasis on continuity when discussing Tyranny of Dragons. It sounds like they want events from past storylines to reverberate thru to future storylines...the feel I took away was something akin to how EA/Bioware do the Dragon Age games, with certain assumed canonical results (which may map to many gamers playthrus but not all). I'm not sure how comfortable I am applying that logic to D&D. Maybe I am misreading Chris' statement? There *was* a fair amount of artfully nebulous language :D [/QUOTE]
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Chris Perkins: Reintroducing Settings in Ways that Surprise People
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