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Chris Pine is making $11.5 million for D&D movie
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<blockquote data-quote="humble minion" data-source="post: 8496151" data-attributes="member: 5948"><p>Sometimes it seems like every thread that lasts long enough eventually becomes about the new Star Wars trilogy, alas…</p><p></p><p>It raises a reasonable point though - presumably WotC and the filmmakers don’t want this d&d movie to be a one and done. They’ve got sequels and a 'cinematic universe' in mind - because every genre filmmaker hopes that these days, and because D&D is such a big, broad canvas that you can never 'finish' it, unlike a book adaptation for example. But that means you have to make the film with the future films partly in mind (as, arguably, the new Star Wars films failed to do)</p><p></p><p>That's a hard balance to meet, scriptwise, and it's going to need a lot of forward planning and writing skill. It's not like Marvel (or Star Wars) where the characters you're working with at least have some presence in the cultural consciousness. You're introducing all these characters, and this world, pretty much from scratch. Also, there's going to be an ensemble of characters (because that's what D&D is), which means that each character has less screentime to establish themselves. And you want to have a story that's a satisfying standalone rather than a cynical and transparent set-up for a series (like the Tom Cruise Mummy film was), while still leaving logical space for that sequel. And because you've chosen some fairly big names to be in your film (rather than getting middle-tier actors cheaper, locking them in for multiple contracts, and hoping your talent ID is on point), if you do capture lightning in a bottle and it works out, then they're going to be harder to pin down and even more expensive for the sequels. And it's not like Lord of the Rings where you know in advance that you have multiple multi-hour films to do all your worldbuilding and character work - it'd be very easy to make a rushed mess as you try to cram all the exposition in.</p><p></p><p>It's a hell of a balancing act to pull. The only film i can think of that HAS successfully pulled something similar off is Pirates of the Caribbean.</p><p></p><p>On the upside though, as every D&D game is different and there is no single 'canon' storyline, you're at least spared some of the wailings of the 'you ruined my childhood!' crowd when you inevitably have to adapt or simplify for the screen....</p></blockquote><p></p>
[QUOTE="humble minion, post: 8496151, member: 5948"] Sometimes it seems like every thread that lasts long enough eventually becomes about the new Star Wars trilogy, alas… It raises a reasonable point though - presumably WotC and the filmmakers don’t want this d&d movie to be a one and done. They’ve got sequels and a 'cinematic universe' in mind - because every genre filmmaker hopes that these days, and because D&D is such a big, broad canvas that you can never 'finish' it, unlike a book adaptation for example. But that means you have to make the film with the future films partly in mind (as, arguably, the new Star Wars films failed to do) That's a hard balance to meet, scriptwise, and it's going to need a lot of forward planning and writing skill. It's not like Marvel (or Star Wars) where the characters you're working with at least have some presence in the cultural consciousness. You're introducing all these characters, and this world, pretty much from scratch. Also, there's going to be an ensemble of characters (because that's what D&D is), which means that each character has less screentime to establish themselves. And you want to have a story that's a satisfying standalone rather than a cynical and transparent set-up for a series (like the Tom Cruise Mummy film was), while still leaving logical space for that sequel. And because you've chosen some fairly big names to be in your film (rather than getting middle-tier actors cheaper, locking them in for multiple contracts, and hoping your talent ID is on point), if you do capture lightning in a bottle and it works out, then they're going to be harder to pin down and even more expensive for the sequels. And it's not like Lord of the Rings where you know in advance that you have multiple multi-hour films to do all your worldbuilding and character work - it'd be very easy to make a rushed mess as you try to cram all the exposition in. It's a hell of a balancing act to pull. The only film i can think of that HAS successfully pulled something similar off is Pirates of the Caribbean. On the upside though, as every D&D game is different and there is no single 'canon' storyline, you're at least spared some of the wailings of the 'you ruined my childhood!' crowd when you inevitably have to adapt or simplify for the screen.... [/QUOTE]
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Chris Pine is making $11.5 million for D&D movie
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