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Christmas elves in dnd?
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<blockquote data-quote="Yaarel" data-source="post: 9820754" data-attributes="member: 58172"><p>There are two Greek forms for "nomos": νομός and νόμος. These are different suffixes. Both come from the verb νέμω "distribute", divide out, assign. Because Paracelsus employs a Latinate "nomus", both Greek forms are arguable for the etymology.</p><p></p><p>The Greek form νομός has the meaning "alotment", property, plot of land, in the sense of dividing up the land, whence a residence, a dwellingplace.</p><p></p><p>The Greek form νόμος has the meaning "law" (top down authoritative decree) or "custom" (bottom up authoritative tradition), both in the sense of assigning.</p><p></p><p>Where Paracelsus invents the Latin word "gnomus", the two Greek etymologies literally mean:</p><p></p><p>γη-νομός, "the property of land", a home.</p><p></p><p>γη-νόμος, "the custom of a land", the way that a place behaves.</p><p></p><p>Both etymologies refer to the same animistic phenomenon, the personality of a place.</p><p></p><p>Because the Middle Norse (Norwegian, Swedish, etcetera) term "tomt" translates precisely the Greek etymology γη-νομός "property of land", this Greek etymology is most probable. At least this is the meaning of the word "gnomus" as it is understood in historical usage.</p><p></p><p>Note the suffix "-e" from Norse suffix "-i" means "the one pertaining to". The form "tomte" literally means the one pertaining to the property of land: the personality of the place. Each property that humans inhabit has its own personality, its own palpable presence. Animistically, the place has a mind of its own and can exert influence.</p><p></p><p></p><p>For the D&D Gnome, it is a magical creature. 4e had it the Fey creature type. The 5e24 Humanoid creature type allows it to be a being of various planes: Fey, Elemental, Ethereal, Material. The Gnome species can describe how it is literally the being of a specific home. It might come into existence from a particular plot of land. The Gnome is the place. The home is part of the identity of the Gnome, and the Gnome is incomplete away elsewhere. If dislocated from a place of origin, the Gnome might feel an instinctive need to imprint on some other place elsewhere. It can be, when Humanoids move in to a place in the Material Plane, there can be tensions with the Gnomes that already live there in the same place in the Feywild. Of the Gnomes that inhabit the Material Plane, they are the pride of the place and ensure that everything there runs suitably.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9820754, member: 58172"] There are two Greek forms for "nomos": νομός and νόμος. These are different suffixes. Both come from the verb νέμω "distribute", divide out, assign. Because Paracelsus employs a Latinate "nomus", both Greek forms are arguable for the etymology. The Greek form νομός has the meaning "alotment", property, plot of land, in the sense of dividing up the land, whence a residence, a dwellingplace. The Greek form νόμος has the meaning "law" (top down authoritative decree) or "custom" (bottom up authoritative tradition), both in the sense of assigning. Where Paracelsus invents the Latin word "gnomus", the two Greek etymologies literally mean: γη-νομός, "the property of land", a home. γη-νόμος, "the custom of a land", the way that a place behaves. Both etymologies refer to the same animistic phenomenon, the personality of a place. Because the Middle Norse (Norwegian, Swedish, etcetera) term "tomt" translates precisely the Greek etymology γη-νομός "property of land", this Greek etymology is most probable. At least this is the meaning of the word "gnomus" as it is understood in historical usage. Note the suffix "-e" from Norse suffix "-i" means "the one pertaining to". The form "tomte" literally means the one pertaining to the property of land: the personality of the place. Each property that humans inhabit has its own personality, its own palpable presence. Animistically, the place has a mind of its own and can exert influence. For the D&D Gnome, it is a magical creature. 4e had it the Fey creature type. The 5e24 Humanoid creature type allows it to be a being of various planes: Fey, Elemental, Ethereal, Material. The Gnome species can describe how it is literally the being of a specific home. It might come into existence from a particular plot of land. The Gnome is the place. The home is part of the identity of the Gnome, and the Gnome is incomplete away elsewhere. If dislocated from a place of origin, the Gnome might feel an instinctive need to imprint on some other place elsewhere. It can be, when Humanoids move in to a place in the Material Plane, there can be tensions with the Gnomes that already live there in the same place in the Feywild. Of the Gnomes that inhabit the Material Plane, they are the pride of the place and ensure that everything there runs suitably. [/QUOTE]
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