D&D 5E (2014) Christmas game setup, looking for feedback

Li Shenron

Legend
I will DM a 5e adventure during the Christmas holidays, and it will be essentially a one-shot game which is expected to take from 1 to 3 evenings, so I came here to look for feedback on the setup :)

- The adventure will be the classic Keep on the Borderlands, and we expect to have 3-5 players. If they end up being only 3, I can let the most experienced player play 2 PCs at once.

- It's already decided to use pre-generated characters to start playing as quickly as possible, but this time I also decided they will start as 3rd-level PCs. This presumably means some encounters will be pushovers, but it should lower the chance of death, and let the PCs go farther in the adventure for each day.

- I want to completely avoid the need for creating PCs from scratch, so in addition to using pregens, in case of death I will ask the player if she wants the PC to really die (and pick up one of the unused PCs) or stay alive with some condidition/penalty other than death.

About the pregenerated characters

I created 6 pregenerated characters (Fighter, Cleric, Rogue, Wizard, Druid and Ranger) which are fully statted except for racial abilities. Players will choose a pregen and pick a race, then all the fluff is up to them (alignment, gender, name, personality, history...).

- Race benefits are heavily simplified. I wanted to completely avoid the need to recalculate stats, so no racial ability increases. Here is the current list:

[sblock]
Human: one extra skill
Dwarf: darkvision, stonecunning
Elf: darkvision, one fixed cantrip (TBD)
Halfling: lucky
Dragonborn: breath weapon, damage resistance
Gnome: darkvision, gnome cunning
Half-Elf: either same as Human or Elf
Half-Orc: darkvision, relentless endurance
Tiefling: darkvision, fire resistance[/sblock]

- Standard array with a +3/+1 boost to compensate for no racial ability increases: 18 14 14 12 10 8.

- Backgrounds are not used: 2 skills proficiencies are preselected for each pregen, tools/languages and the downtime feature are ignored (they shouldn't come up in the adventure anyway)

- Equipment is simplified and basically just the same as each class' starting equipment (not the background's) with some occasional change. Money just enough for food and lodging at the keep. But the PCs will find treasure very soon!

- All spells and other character choices are premade, I tried to pick stuff that is iconic, but also not too complicated (but not necessarily the MOST simple one). I can post the full details on these choices or even the ready character sheets if someone is interested. I can already mention that the chosen subclasses are Battlemaster, Life, Thief, Transmuter, Moon and Hunter.

Any comment? :)
 

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Yes thank you, I already had all the WotC pregens, but I decided to make my own because (a) I want the players to choose the race and all the fluff, (b) I can skip unnecessary things, (c) I can tailor the PCs to the adventure.
 

What a lovely idea, [MENTION=1465]Li Shenron[/MENTION]. It's really well thought out of you to have put it together for your table (what a lucky bunch).

How come the Halfling is the only race to get one racial ability, while all the others get two? Surely Lucky isn't that OP?
 

What a lovely idea, [MENTION=1465]Li Shenron[/MENTION]. It's really well thought out of you to have put it together for your table (what a lucky bunch).

How come the Halfling is the only race to get one racial ability, while all the others get two? Surely Lucky isn't that OP?

Thank you!

And yes, I gave the Halfling only the Lucky ability because I think it's very good.
 


By the way, I am also making myself a custom dungeon master's screen. Any suggestion on what to put on that?
Let me preface this with i have never played this adventure so if some of this advice is moot sorry.

1)Any of the "obscure" rules that may come up such as suffocation
2)PCs AC i find this helps speed up combat as there is know checking for a hit and on top of that it helps narration of the combat as you can just come out with "x swings his sword at you catching you in the chest your armor took the brunt of the blow however you feel a trickle of blood(during all of this you have rolled damage and describe the wound etc dear god sorry i just realized how pushy this sounds!)
3)passive perception is all ways a good one to have noted down
4)Random encounter table?(not sure if this applies)
5) Monster stats if you can comfortably fit in a short hand if not a simple page reference will do
6) Everyone's usual order at usual pizza place
7) The rules for any fantastic terrain or such
8) Something motivational

Hope there is something in here that may help you.
 

2)PCs AC i find this helps speed up combat

Thanks, this one I was going to miss :)

I have a checklist now:

- PC's passive scores: Perception, Stealth, Insight
- PC's AC
- sample skill checks DC tables
- lifting & carrying rules
- jumping rules
- falling rules
- grappling & shoving rules
- travel pace and actions while travelling
- vision and light
- cover rules
- conditions
- holding breath and suffocation
 

Thanks, this one I was going to miss :)

I have a checklist now:

- PC's passive scores: Perception, Stealth, Insight
- PC's AC
- sample skill checks DC tables
- lifting & carrying rules
- jumping rules
- falling rules
- grappling & shoving rules
- travel pace and actions while travelling
- vision and light
- cover rules
- conditions
- holding breath and suffocation

Looks like a solid list to me still think your missing the pizza orders though people get pretty angry when they get a bbq meat special instead of a meatfeast.
 


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