Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Chromatic Dungeons has Launched! (Kickstarter)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sacrosanct" data-source="post: 8325206" data-attributes="member: 15700"><p>I hope I can help answer appropriately. My apologies, I am quite under assault from questions on many platforms, and am trying to keep up <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>These changes include but are not limited to:</p><p>• Alignment. Humanoids no longer have a default alignment in the Bestiary. This will vary by individual monster</p><p>culture and region. You as the GM decide if all orcs are chaotic (evil), or if some might be neutral or even lawful</p><p>based upon the cosmic forces influencing them.</p><p>• Alignment part II. There are only three alignments, similar to B/X: lawful, neutral, and chaotic. Rather than being</p><p>driven by a sense of individual morals, alignment is influenced by cosmic forces of law, neutrality, and chaos.</p><p>• Ability modifiers. Modifiers you get to your ability scores based on race (hereafter called “ancestry”) will not be</p><p>the sole method that adjusts your initial ability scores. You will now modify initial ability scores based on class choices.</p><p>• Ability scores. Limits or modifiers based on gender or ancestry will not exist.</p><p>• Ability checks. Most skill resolution scenarios will be based on a simple ability check. It’s how many of us were</p><p>doing it anyway, and does replace the traditional thief percentile based skills that appeared in the game back then.</p><p>• Armor Class will be ascending, rather than descending or using attack tables.</p><p>• Race. This term is going away and being replaced by Ancestry. The original term was used (and is still being used)</p><p>because the game was based on the early fantasy works of authors like J.R.R. Tolkien where species like orcs and</p><p>elves were called “races” based on being a humanoid variant of the human race in general. Since then, and over the</p><p>past few decades, the term “race” isn’t really the best descriptor to use, and often carries loaded connotations.</p><p>• Class categories. Rather than each “class” as unique like it is in 1e, 3e, 4e, and 5e, they will be in groups similar</p><p>to how 2e classified them. For example, fighters, berserkers, paladins, and rangers would all be classes under the</p><p>Warrior group. Also, barbarians are called berserkers. “Barbarian” is a cultural background (and often used as a</p><p>pejorative at that), not an occupation.</p><p>• Class features. Some class features/abilities have been added or rearranged to avoid what is called “dead</p><p>levels”. A dead level is any level advancement where the PC doesn’t gain anything other than additional hit points.</p><p>Dead levels are widely regarded as not a good thing.</p><p>• KEEP IT SIMPLE. For those familiar with 1e or 2e, you know that there were a lot of rules for a lot of different</p><p>scenarios, from time keeping to aerial flight maneuverability (and we ignored many of them). This game will be more</p><p>streamlined and simplified (more along the lines of B/X), putting those scenarios into the hands of the GM to make</p><p>an adjudication rather than dedicate hundreds of pages towards rules. The goal is to keep the game moving without</p><p>needing to look up many different rules, and to give you a strong outline and guidance on how to handle these</p><p>situations, rather than list them out individually for you.</p><p>* Compatibility. You should be able to take those old modules from the 70s/80s and easily use them with only very</p><p>minor adjustments (mostly moving from descending AC to ascending).</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 8325206, member: 15700"] I hope I can help answer appropriately. My apologies, I am quite under assault from questions on many platforms, and am trying to keep up :) These changes include but are not limited to: • Alignment. Humanoids no longer have a default alignment in the Bestiary. This will vary by individual monster culture and region. You as the GM decide if all orcs are chaotic (evil), or if some might be neutral or even lawful based upon the cosmic forces influencing them. • Alignment part II. There are only three alignments, similar to B/X: lawful, neutral, and chaotic. Rather than being driven by a sense of individual morals, alignment is influenced by cosmic forces of law, neutrality, and chaos. • Ability modifiers. Modifiers you get to your ability scores based on race (hereafter called “ancestry”) will not be the sole method that adjusts your initial ability scores. You will now modify initial ability scores based on class choices. • Ability scores. Limits or modifiers based on gender or ancestry will not exist. • Ability checks. Most skill resolution scenarios will be based on a simple ability check. It’s how many of us were doing it anyway, and does replace the traditional thief percentile based skills that appeared in the game back then. • Armor Class will be ascending, rather than descending or using attack tables. • Race. This term is going away and being replaced by Ancestry. The original term was used (and is still being used) because the game was based on the early fantasy works of authors like J.R.R. Tolkien where species like orcs and elves were called “races” based on being a humanoid variant of the human race in general. Since then, and over the past few decades, the term “race” isn’t really the best descriptor to use, and often carries loaded connotations. • Class categories. Rather than each “class” as unique like it is in 1e, 3e, 4e, and 5e, they will be in groups similar to how 2e classified them. For example, fighters, berserkers, paladins, and rangers would all be classes under the Warrior group. Also, barbarians are called berserkers. “Barbarian” is a cultural background (and often used as a pejorative at that), not an occupation. • Class features. Some class features/abilities have been added or rearranged to avoid what is called “dead levels”. A dead level is any level advancement where the PC doesn’t gain anything other than additional hit points. Dead levels are widely regarded as not a good thing. • KEEP IT SIMPLE. For those familiar with 1e or 2e, you know that there were a lot of rules for a lot of different scenarios, from time keeping to aerial flight maneuverability (and we ignored many of them). This game will be more streamlined and simplified (more along the lines of B/X), putting those scenarios into the hands of the GM to make an adjudication rather than dedicate hundreds of pages towards rules. The goal is to keep the game moving without needing to look up many different rules, and to give you a strong outline and guidance on how to handle these situations, rather than list them out individually for you. * Compatibility. You should be able to take those old modules from the 70s/80s and easily use them with only very minor adjustments (mostly moving from descending AC to ascending). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Chromatic Dungeons has Launched! (Kickstarter)
Top