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*Pathfinder & Starfinder
Chromatic Lizardfolk Subraces (updated: 06/19)
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<blockquote data-quote="Wik" data-source="post: 2849001" data-attributes="member: 40177"><p>Whoa. that is a cool idea... I really like it. Kinda reminds me of the draconians from Dragonlance, but I think the chromatic lizardfolk really has a ring to it. </p><p></p><p>as for the racial monster progression... I think you've put a lot of work on your plate. But, your sample progression looks fine, and I could see it applying to all of the others. </p><p></p><p>One thing bothers me about the white lizardfolk - cold-dwelling reptiles is something that just plain bothers me. Were I to do it, I'd make the white lizardfolk very sluggish creatures, prone to natural laziness with a slower metabolism (a lot like, say, newts). However, they are capable of very fast movements in short periods.</p><p></p><p>The blue lizardfolk is neat, although heat endurance and a survival bonus wouldn't really factor into play too often. I think electrical resistance 5 as the LA +0 option would be nice, as well... and you could improve that (as well as the creature's CON) with racial class levels. </p><p></p><p>The poison bite for the black should be dexterity damage - something that numbs the limbs and the like. of the three types of poison damage that would work (STR, DEX, and CON), Strength really weakens a creature, whereas Con has the capability of killing it.... Dex is probably the best bet for a LA +0 race. as a "coolness factor", maybe you give them large throats (like a bullfrog) that allow them to communicate with other lizardfolk villages a few miles away. I could really see these guys croaking out "swamp songs" or something. </p><p></p><p>The green lizardfolk remind me of Skinks, from Warhammer. I'd base them more off geckos, or something. And, I'd give them a climb speed, as opposed to a climb bonus - it's a lot easier to adjucate, and it's definately a lot more FUN for a player (especially if he's stuck playing a small-size character). These guys could also have poisonous skin (like tree frogs), that they could apply to their weapons. Dunno about any racial class bonuses you could give them... maybe improve their chameleon ability to give them minor concealment benefits? Glider-like wings that allow them to fly from tree to tree could be interesting, too. </p><p></p><p>The red is also a cool concept. the powerful build ability by itself is probably enough for these guys as an LA +0 race... Goliaths, from races of stone, receive powerful build, a few stat bonuses, and little else, and they are LA +1. If you want to give these guys as strength bonus and keep them at LA +0, I'd suggest you throw in a cold vulnerability, or something that says "when they are in cold climates or exposed to a spell that inflicts cold damage, they act as if slowed" or something like that. Your racial class could improve upon the stat bonuses... and maybe give these guys a bite attack. </p><p></p><p>In any case, keep up with the natural armour adjustments... I'd throw in a bit about how they need to have armour specially-made, costing double the price. In addition, they shouldn't be allowed to wear heavy armour without suffering some penalty... something about a lizardfolk in platemail that just seems WRONG. If you want to give Natural armour to an LA +0 race, there needs to be something in there to limit the race's armour use.</p></blockquote><p></p>
[QUOTE="Wik, post: 2849001, member: 40177"] Whoa. that is a cool idea... I really like it. Kinda reminds me of the draconians from Dragonlance, but I think the chromatic lizardfolk really has a ring to it. as for the racial monster progression... I think you've put a lot of work on your plate. But, your sample progression looks fine, and I could see it applying to all of the others. One thing bothers me about the white lizardfolk - cold-dwelling reptiles is something that just plain bothers me. Were I to do it, I'd make the white lizardfolk very sluggish creatures, prone to natural laziness with a slower metabolism (a lot like, say, newts). However, they are capable of very fast movements in short periods. The blue lizardfolk is neat, although heat endurance and a survival bonus wouldn't really factor into play too often. I think electrical resistance 5 as the LA +0 option would be nice, as well... and you could improve that (as well as the creature's CON) with racial class levels. The poison bite for the black should be dexterity damage - something that numbs the limbs and the like. of the three types of poison damage that would work (STR, DEX, and CON), Strength really weakens a creature, whereas Con has the capability of killing it.... Dex is probably the best bet for a LA +0 race. as a "coolness factor", maybe you give them large throats (like a bullfrog) that allow them to communicate with other lizardfolk villages a few miles away. I could really see these guys croaking out "swamp songs" or something. The green lizardfolk remind me of Skinks, from Warhammer. I'd base them more off geckos, or something. And, I'd give them a climb speed, as opposed to a climb bonus - it's a lot easier to adjucate, and it's definately a lot more FUN for a player (especially if he's stuck playing a small-size character). These guys could also have poisonous skin (like tree frogs), that they could apply to their weapons. Dunno about any racial class bonuses you could give them... maybe improve their chameleon ability to give them minor concealment benefits? Glider-like wings that allow them to fly from tree to tree could be interesting, too. The red is also a cool concept. the powerful build ability by itself is probably enough for these guys as an LA +0 race... Goliaths, from races of stone, receive powerful build, a few stat bonuses, and little else, and they are LA +1. If you want to give these guys as strength bonus and keep them at LA +0, I'd suggest you throw in a cold vulnerability, or something that says "when they are in cold climates or exposed to a spell that inflicts cold damage, they act as if slowed" or something like that. Your racial class could improve upon the stat bonuses... and maybe give these guys a bite attack. In any case, keep up with the natural armour adjustments... I'd throw in a bit about how they need to have armour specially-made, costing double the price. In addition, they shouldn't be allowed to wear heavy armour without suffering some penalty... something about a lizardfolk in platemail that just seems WRONG. If you want to give Natural armour to an LA +0 race, there needs to be something in there to limit the race's armour use. [/QUOTE]
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Chromatic Lizardfolk Subraces (updated: 06/19)
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